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yg2f 36b1521cdc expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;

(cherry picked from commit c1e2358914)
2016-10-09 17:21:07 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
doc Add docs for XMLparser, VideoPlayer and most of Tree 2016-10-09 17:18:36 +02:00
drivers removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used. 2016-10-09 17:20:20 +02:00
main Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
modules Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +02:00
platform x11: Fix event.is_action() for release of modifier keys 2016-10-09 17:20:57 +02:00
scene expose GeometryInstance.get_aabb() etc fixes #6587 2016-10-09 17:21:07 +02:00
servers Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
tools Fix crash when disabling main screen plugin 2016-10-09 17:20:38 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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