godot/platform/iphone
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
..
globals Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
app_delegate.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
app_delegate.mm iOS: Drop obsolete code from never-public modules 2017-12-11 15:32:53 +01:00
audio_driver_iphone.cpp Fix possible crash at exit on iOS 2017-10-02 23:20:06 -03:00
audio_driver_iphone.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
detect.py change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:13:46 -04:00
game_center.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
game_center.mm update GKScore init function 2017-10-20 17:44:54 +08:00
gl_view.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
gl_view.mm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
godot_iphone.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
icloud.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
icloud.mm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
in_app_store.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
in_app_store.mm iOS: Drop obsolete code from never-public modules 2017-12-11 15:32:53 +01:00
ios.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
ios.mm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
main.m Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
os_iphone.cpp Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
os_iphone.h Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
platform_refcount.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
rasterizer_iphone.cpp Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
rasterizer_iphone.h Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
sem_iphone.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
sem_iphone.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
view_controller.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
view_controller.mm Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00