godot/drivers/gles3
Rémi Verschelde 37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
..
shaders Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
rasterizer_canvas_gles3.cpp Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
rasterizer_canvas_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
rasterizer_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter 2020-01-22 15:18:56 +01:00
rasterizer_storage_gles3.h Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
shader_compiler_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00