godot/doc
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
..
classes NodePath properly updated in the editor in more cases 2021-07-06 11:10:47 +02:00
tools makerst: Fix generation of overridden properties in child classes 2021-04-14 13:29:59 +02:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00