godot/platform/windows
2015-05-17 14:17:57 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
key_mapping_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
lang_table.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Merge remote-tracking branch 'origin/master' 2015-05-04 13:24:02 -03:00
os_windows.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
packet_peer_udp_winsock.cpp NavMesh 2014-11-17 07:46:11 -03:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
stream_peer_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
stream_peer_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00