godot/drivers
lawnjelly dacd16fd33
Fix 2d software skinning relative transforms
All my earlier test cases for software skinning had the polys parent transform to be identity. This works fine until you had cases where the user had moved the transform of the parent nodes of skinned polys.

This PR fixes this situation by taking into account the final (concatenated) transform of the polys RELATIVE to the skeleton base transform. It does this by applying the inverse skeleton base transform to the poly final transform.

(cherry picked from commit f33e22001f)
2021-05-03 16:37:58 +02:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Fix 2d software skinning relative transforms 2021-05-03 16:37:58 +02:00
gles3 Fix 2d software skinning relative transforms 2021-05-03 16:37:58 +02:00
gles_common Fix 2d software skinning relative transforms 2021-05-03 16:37:58 +02:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio An update to the dylibloader for older inttypes 2021-02-20 01:25:19 +01:00
unix [Net] Fix socket poll timeout on Windows. 2021-04-29 13:06:17 +02:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00