godot/tools/editor/editor_path.cpp
Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00

216 lines
6.2 KiB
C++

/*************************************************************************/
/* editor_path.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_path.h"
#include "editor_scale.h"
#include "editor_node.h"
void EditorPath::_add_children_to_popup(Object* p_obj,int p_depth) {
if (p_depth>8)
return;
List<PropertyInfo> pinfo;
p_obj->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
continue;
if (E->get().hint!=PROPERTY_HINT_RESOURCE_TYPE)
continue;
Variant value = p_obj->get(E->get().name);
if (value.get_type()!=Variant::OBJECT)
continue;
Object *obj = value;
if (!obj)
continue;
Ref<Texture> icon;
if (has_icon(obj->get_class(),"EditorIcons"))
icon=get_icon(obj->get_class(),"EditorIcons");
else
icon=get_icon("Object","EditorIcons");
int index = popup->get_item_count();
popup->add_icon_item(icon,E->get().name.capitalize(),objects.size());
popup->set_item_h_offset(index,p_depth*10*EDSCALE);
objects.push_back(obj->get_instance_ID());
_add_children_to_popup(obj,p_depth+1);
}
}
void EditorPath::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {
Object *obj = ObjectDB::get_instance(history->get_path_object( history->get_path_size()-1));
if (!obj)
return;
objects.clear();
popup->clear();
_add_children_to_popup(obj);
popup->set_pos( get_global_pos() + Vector2(0,get_size().height));
popup->set_size( Size2(get_size().width,1));
popup->popup();
}
}
void EditorPath::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_MOUSE_ENTER: {
mouse_over=true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_over=false;
update();
} break;
case NOTIFICATION_DRAW: {
RID ci=get_canvas_item();
Ref<Font> label_font = get_font("font","Label");
Size2i size = get_size();
Ref<Texture> sn = get_icon("SmallNext","EditorIcons");
Ref<StyleBox> sb = get_stylebox("pressed","Button");
int ofs=sb->get_margin(MARGIN_LEFT);
if (mouse_over) {
draw_style_box(sb,Rect2(Point2(),get_size()));
}
for(int i=0;i<history->get_path_size();i++) {
Object *obj = ObjectDB::get_instance(history->get_path_object(i));
if (!obj)
continue;
String type = obj->get_class();
Ref<Texture> icon;
if (has_icon(obj->get_class(),"EditorIcons"))
icon=get_icon(obj->get_class(),"EditorIcons");
else
icon=get_icon("Object","EditorIcons");
icon->draw(ci,Point2i(ofs,(size.height-icon->get_height())/2));
ofs+=icon->get_width();
if (i==history->get_path_size()-1) {
//add name
ofs+=4;
int left = size.width - ofs;
if (left<0)
continue;
String name;
if (obj->cast_to<Resource>()) {
Resource *r = obj->cast_to<Resource>();
if (r->get_path().is_resource_file())
name=r->get_path().get_file();
else
name=r->get_name();
if (name=="")
name=r->get_class();
} else if (obj->cast_to<Node>()) {
name=obj->cast_to<Node>()->get_name();
} else if (obj->cast_to<Resource>() && obj->cast_to<Resource>()->get_name()!="") {
name=obj->cast_to<Resource>()->get_name();
} else {
name=obj->get_class();
}
set_tooltip(obj->get_class());
label_font->draw(ci,Point2i(ofs,(size.height-label_font->get_height())/2+label_font->get_ascent()),name,Color(1,1,1),left);
} else {
//add arrow
//sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
//ofs+=sn->get_width();
ofs+=5; //just looks better! somehow
}
}
} break;
}
}
void EditorPath::update_path() {
update();
}
void EditorPath::_popup_select(int p_idx) {
ERR_FAIL_INDEX(p_idx,objects.size());
Object* obj = ObjectDB::get_instance(objects[p_idx]);
if (!obj)
return;
EditorNode::get_singleton()->push_item(obj);
}
void EditorPath::_bind_methods() {
ClassDB::bind_method("_gui_input",&EditorPath::_gui_input);
ClassDB::bind_method("_popup_select",&EditorPath::_popup_select);
}
EditorPath::EditorPath(EditorHistory *p_history) {
history=p_history;
mouse_over=false;
popup = memnew( PopupMenu );
popup->connect("id_pressed",this,"_popup_select");
add_child(popup);
}