godot/drivers
lawnjelly 389dd6704e Batching - prevent joining of lightmasked items
It turns out lights masking misbehaves when items that are masked are joined. This PR simply disables joining in this case.
2021-02-18 09:57:02 +00:00
..
alsa Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
alsamidi Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
coreaudio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
gles3 Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
gles_common Batching - fix a couple of minor valgrind bugs. 2021-02-16 18:29:34 +00:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio Don't clobber original library symbols 2021-02-18 00:25:42 +01:00
unix Fix nanosleep usage 2021-01-13 16:17:09 +01:00
wasapi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00