Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS'
which can be used in plugins to implement APNS plugins.
(cherry picked from commit 366ce084f4
)
65 lines
4.9 KiB
C++
65 lines
4.9 KiB
C++
/*************************************************************************/
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/* godot_app_delegate.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <UIKit/UIKit.h>
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typedef NSObject<UIApplicationDelegate> ApplicationDelegateService;
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typedef void (^APNSNotification)(UIBackgroundFetchResult);
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@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate>
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@property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services;
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+ (void)addService:(ApplicationDelegateService *)service;
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- (void)godot:(UIApplication *)application receivedNotificationToken:(NSData *)deviceToken;
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- (void)godot:(UIApplication *)application receivedNotificationError:(NSError *)error;
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- (void)godot:(UIApplication *)application receivedNotification:(NSDictionary *)userInfo completion:(APNSNotification)completionHandler;
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@end
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#define GODOT_ENABLE_PUSH_NOTIFICATIONS \
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@interface GodotApplicalitionDelegate (PushNotifications) \
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@end \
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@implementation GodotApplicalitionDelegate (PushNotifications) \
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-(void)application : (UIApplication *)application \
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didRegisterForRemoteNotificationsWithDeviceToken : (NSData *)deviceToken { \
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[self godot:application receivedNotificationToken:deviceToken]; \
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} \
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-(void)application : (UIApplication *)application \
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didFailToRegisterForRemoteNotificationsWithError : (NSError *)error { \
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[self godot:application receivedNotificationError:error]; \
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} \
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-(void)application : (UIApplication *)application \
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didReceiveRemoteNotification : (NSDictionary *)userInfo \
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fetchCompletionHandler : (APNSNotification)completionHandler { \
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[self godot:application receivedNotification:userInfo completion:completionHandler]; \
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} \
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@end
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