godot/platform/android
2019-06-19 15:24:31 +02:00
..
export Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
java Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
audio_driver_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_driver_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
audio_driver_opensl.cpp Use mix rate and output latency constants in audio drivers 2019-04-06 12:37:25 +02:00
audio_driver_opensl.h Request Android record permission when needed 2019-03-08 12:38:36 -03:00
detect.py SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-05-20 16:51:20 +02:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
file_access_android.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_android.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
file_access_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_jandroid.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
java_godot_io_wrapper.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_io_wrapper.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_lib_jni.cpp Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
java_godot_lib_jni.h Fix typos with codespell 2019-05-19 13:10:35 +02:00
java_godot_wrapper.cpp Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
java_godot_wrapper.h Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_android.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_android.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_android.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Android now (optionally) builds the template when exporting 2019-04-07 15:46:52 -03:00
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp Improve custom thread numbering for POSIX 2019-01-25 00:59:07 +01:00
thread_jandroid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00