godot/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

38 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="index" type="String" setter="set_index" getter="get_index">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
<member name="property" type="String" setter="set_property" getter="get_property">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode">
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
</constant>
</constants>
</class>