godot/tools/editor/plugins/mesh_editor_plugin.h
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00

75 lines
1.5 KiB
C++

#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"
class MeshInstanceEditor : public Node {
OBJ_TYPE(MeshInstanceEditor, Node );
enum Menu {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
};
ConfirmationDialog *outline_dialog;
SpinBox *outline_size;
AcceptDialog *err_dialog;
Panel *panel;
MeshInstance *node;
LineEdit *surface_source;
LineEdit *mesh_source;
void _menu_option(int p_option);
void _create_outline_mesh();
friend class MeshInstanceEditorPlugin;
MenuButton * options;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(MeshInstance *p_mesh);
MeshInstanceEditor();
};
class MeshInstanceEditorPlugin : public EditorPlugin {
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
MeshInstanceEditor *mesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MeshInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
MeshInstanceEditorPlugin(EditorNode *p_node);
~MeshInstanceEditorPlugin();
};
#endif // MESH_EDITOR_PLUGIN_H