godot/drivers/gles2
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
..
shaders Fix build after 65fd37c1, using Math_PI 2018-09-23 18:26:57 +02:00
rasterizer_canvas_gles2.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
rasterizer_canvas_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_gles2.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer_gles2.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer_scene_gles2.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
rasterizer_scene_gles2.h -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
rasterizer_storage_gles2.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
rasterizer_storage_gles2.h -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_compiler_gles2.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles2.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
shader_gles2.h Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00