godot/drivers/png/resource_saver_png.cpp
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00

200 lines
5.7 KiB
C++

/*************************************************************************/
/* resource_saver_png.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_saver_png.h"
#include "core/image.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "scene/resources/texture.h"
#include <png.h>
static void _write_png_data(png_structp png_ptr, png_bytep data, png_size_t p_length) {
FileAccess *f = (FileAccess *)png_get_io_ptr(png_ptr);
f->store_buffer((const uint8_t *)data, p_length);
}
Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;
ERR_FAIL_COND_V(!texture.is_valid(), ERR_INVALID_PARAMETER);
ERR_EXPLAIN("Can't save empty texture as PNG");
ERR_FAIL_COND_V(!texture->get_width() || !texture->get_height(), ERR_INVALID_PARAMETER);
Ref<Image> img = texture->get_data();
Error err = save_image(p_path, img);
if (err == OK) {
}
return err;
};
Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) {
Ref<Image> img = p_img->duplicate();
if (img->is_compressed())
img->decompress();
ERR_FAIL_COND_V(img->is_compressed(), ERR_INVALID_PARAMETER);
png_structp png_ptr;
png_infop info_ptr;
png_bytep *row_pointers;
/* initialize stuff */
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
ERR_FAIL_COND_V(!png_ptr, ERR_CANT_CREATE);
info_ptr = png_create_info_struct(png_ptr);
ERR_FAIL_COND_V(!info_ptr, ERR_CANT_CREATE);
if (setjmp(png_jmpbuf(png_ptr))) {
ERR_FAIL_V(ERR_CANT_OPEN);
}
//change this
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE, &err);
if (err) {
ERR_FAIL_V(err);
}
png_set_write_fn(png_ptr, f, _write_png_data, NULL);
/* write header */
if (setjmp(png_jmpbuf(png_ptr))) {
ERR_FAIL_V(ERR_CANT_OPEN);
}
int pngf = 0;
int cs = 0;
switch (img->get_format()) {
case Image::FORMAT_L8: {
pngf = PNG_COLOR_TYPE_GRAY;
cs = 1;
} break;
case Image::FORMAT_LA8: {
pngf = PNG_COLOR_TYPE_GRAY_ALPHA;
cs = 2;
} break;
case Image::FORMAT_RGB8: {
pngf = PNG_COLOR_TYPE_RGB;
cs = 3;
} break;
case Image::FORMAT_RGBA8: {
pngf = PNG_COLOR_TYPE_RGB_ALPHA;
cs = 4;
} break;
default: {
if (img->detect_alpha()) {
img->convert(Image::FORMAT_RGBA8);
pngf = PNG_COLOR_TYPE_RGB_ALPHA;
cs = 4;
} else {
img->convert(Image::FORMAT_RGB8);
pngf = PNG_COLOR_TYPE_RGB;
cs = 3;
}
}
}
int w = img->get_width();
int h = img->get_height();
png_set_IHDR(png_ptr, info_ptr, w, h,
8, pngf, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_ptr, info_ptr);
/* write bytes */
if (setjmp(png_jmpbuf(png_ptr))) {
memdelete(f);
ERR_FAIL_V(ERR_CANT_OPEN);
}
PoolVector<uint8_t>::Read r = img->get_data().read();
row_pointers = (png_bytep *)memalloc(sizeof(png_bytep) * h);
for (int i = 0; i < h; i++) {
row_pointers[i] = (png_bytep)&r[i * w * cs];
}
png_write_image(png_ptr, row_pointers);
memfree(row_pointers);
/* end write */
if (setjmp(png_jmpbuf(png_ptr))) {
memdelete(f);
ERR_FAIL_V(ERR_CANT_OPEN);
}
png_write_end(png_ptr, NULL);
memdelete(f);
/* cleanup heap allocation */
png_destroy_write_struct(&png_ptr, &info_ptr);
return OK;
}
bool ResourceSaverPNG::recognize(const RES &p_resource) const {
return (p_resource.is_valid() && p_resource->is_class("ImageTexture"));
}
void ResourceSaverPNG::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<Texture>(*p_resource)) {
p_extensions->push_back("png");
}
}
ResourceSaverPNG::ResourceSaverPNG() {
Image::save_png_func = &save_image;
};