godot/demos/3d/kinematic_char/engine.cfg
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00

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INI

[application]
name="Kinematic Character 3D"
main_scene="res://level.scn"
icon="res://kinebody3d.png"
[input]
move_forward=[key(Up)]
move_left=[key(Left)]
move_right=[key(Right)]
move_backwards=[key(Down)]
jump=[key(Space)]
[rasterizer]
shadow_filter=3