3a6be64c12
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
86 lines
3.9 KiB
Java
86 lines
3.9 KiB
Java
/*************************************************************************/
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/* GodotDownloaderService.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.util.Log;
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import com.google.android.vending.expansion.downloader.impl.DownloaderService;
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/**
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* This class demonstrates the minimal client implementation of the
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* DownloaderService from the Downloader library.
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*/
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public class GodotDownloaderService extends DownloaderService {
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// stuff for LVL -- MODIFY FOR YOUR APPLICATION!
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private static final String BASE64_PUBLIC_KEY = "REPLACE THIS WITH YOUR PUBLIC KEY";
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// used by the preference obfuscater
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private static final byte[] SALT = new byte[] {
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1, 43, -12, -1, 54, 98,
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-100, -12, 43, 2, -8, -4, 9, 5, -106, -108, -33, 45, -1, 84
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};
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/**
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* This public key comes from your Android Market publisher account, and it
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* used by the LVL to validate responses from Market on your behalf.
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*/
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@Override
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public String getPublicKey() {
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SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
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Log.d("GODOT", "getting public key:" + prefs.getString("store_public_key", null));
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return prefs.getString("store_public_key", null);
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//return BASE64_PUBLIC_KEY;
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}
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/**
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* This is used by the preference obfuscater to make sure that your
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* obfuscated preferences are different than the ones used by other
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* applications.
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*/
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@Override
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public byte[] getSALT() {
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return SALT;
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}
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/**
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* Fill this in with the class name for your alarm receiver. We do this
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* because receivers must be unique across all of Android (it's a good idea
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* to make sure that your receiver is in your unique package)
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*/
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@Override
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public String getAlarmReceiverClassName() {
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Log.d("GODOT", "getAlarmReceiverClassName()");
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return GodotDownloaderAlarmReceiver.class.getName();
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}
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}
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