godot/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00

86 lines
3.9 KiB
Java

/*************************************************************************/
/* GodotDownloaderService.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
import android.content.Context;
import android.content.SharedPreferences;
import android.util.Log;
import com.google.android.vending.expansion.downloader.impl.DownloaderService;
/**
* This class demonstrates the minimal client implementation of the
* DownloaderService from the Downloader library.
*/
public class GodotDownloaderService extends DownloaderService {
// stuff for LVL -- MODIFY FOR YOUR APPLICATION!
private static final String BASE64_PUBLIC_KEY = "REPLACE THIS WITH YOUR PUBLIC KEY";
// used by the preference obfuscater
private static final byte[] SALT = new byte[] {
1, 43, -12, -1, 54, 98,
-100, -12, 43, 2, -8, -4, 9, 5, -106, -108, -33, 45, -1, 84
};
/**
* This public key comes from your Android Market publisher account, and it
* used by the LVL to validate responses from Market on your behalf.
*/
@Override
public String getPublicKey() {
SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
Log.d("GODOT", "getting public key:" + prefs.getString("store_public_key", null));
return prefs.getString("store_public_key", null);
//return BASE64_PUBLIC_KEY;
}
/**
* This is used by the preference obfuscater to make sure that your
* obfuscated preferences are different than the ones used by other
* applications.
*/
@Override
public byte[] getSALT() {
return SALT;
}
/**
* Fill this in with the class name for your alarm receiver. We do this
* because receivers must be unique across all of Android (it's a good idea
* to make sure that your receiver is in your unique package)
*/
@Override
public String getAlarmReceiverClassName() {
Log.d("GODOT", "getAlarmReceiverClassName()");
return GodotDownloaderAlarmReceiver.class.getName();
}
}