godot/drivers/unix
2016-10-10 18:31:01 -03:00
..
dir_access_unix.cpp Removed no longer needed check 2016-07-02 13:32:07 -03:00
dir_access_unix.h Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
file_access_unix.cpp -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
file_access_unix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ip_unix.cpp Fix drivers coding for WinRT 2016-09-03 19:36:44 -03:00
ip_unix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
memory_pool_static_malloc.cpp Fix allocation bug if compiled with modern clang or gcc 2016-02-19 07:58:42 +01:00
memory_pool_static_malloc.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
mutex_posix.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
mutex_posix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
os_unix.cpp 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
os_unix.h -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision. 2016-01-10 18:24:55 -03:00
packet_peer_udp_posix.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
packet_peer_udp_posix.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Fix windows build 2015-12-09 16:06:00 +01:00
semaphore_posix.cpp having active items is pointless in input map 2016-01-03 18:52:42 -03:00
semaphore_posix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_peer_tcp_posix.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_peer_tcp_posix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_posix.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
tcp_server_posix.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
thread_posix.cpp Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
thread_posix.h thread renaming 2016-01-31 20:23:24 -03:00