godot/scene/main
Andreas Haas 4de29f9c7a
SceneTreeTimer: Ability to set pause mode
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused.
Defaults to false in order to not break existing functionality.
2017-02-15 08:02:08 +01:00
..
canvas_layer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
canvas_layer.h Type renames: 2017-01-11 00:52:51 -03:00
http_request.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
http_request.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
instance_placeholder.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
instance_placeholder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
node.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
resource_preloader.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
resource_preloader.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_main_loop.cpp SceneTreeTimer: Ability to set pause mode 2017-02-15 08:02:08 +01:00
scene_main_loop.h SceneTreeTimer: Ability to set pause mode 2017-02-15 08:02:08 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
timer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
viewport.h Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00