godot/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
Ignacio Etcheverry 3af8bd071e Set C# 7 as LangVersion for GodotTools and Godot API projects
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00

89 lines
4.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
<RootNamespace>GodotTools</RootNamespace>
<AssemblyName>GodotTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotApiConfiguration>Debug</GodotApiConfiguration>
<LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="GodotSharp">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
</Reference>
<Reference Include="GodotSharpEditor">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Build\MsBuildFinder.cs" />
<Compile Include="ExternalEditorId.cs" />
<Compile Include="Ides\GodotIdeManager.cs" />
<Compile Include="Ides\GodotIdeServer.cs" />
<Compile Include="Ides\MonoDevelop\EditorId.cs" />
<Compile Include="Ides\MonoDevelop\Instance.cs" />
<Compile Include="Internals\BindingsGenerator.cs" />
<Compile Include="Internals\EditorProgress.cs" />
<Compile Include="Internals\GodotSharpDirs.cs" />
<Compile Include="Internals\Internal.cs" />
<Compile Include="Internals\ScriptClassParser.cs" />
<Compile Include="Internals\Globals.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Build\BuildSystem.cs" />
<Compile Include="Utils\Directory.cs" />
<Compile Include="Utils\File.cs" />
<Compile Include="Utils\NotifyAwaiter.cs" />
<Compile Include="Utils\OS.cs" />
<Compile Include="GodotSharpEditor.cs" />
<Compile Include="BuildManager.cs" />
<Compile Include="HotReloadAssemblyWatcher.cs" />
<Compile Include="BuildInfo.cs" />
<Compile Include="BuildTab.cs" />
<Compile Include="BottomPanel.cs" />
<Compile Include="GodotSharpExport.cs" />
<Compile Include="CsProjOperations.cs" />
<Compile Include="Utils\CollectionExtensions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj">
<Project>{6ce9a984-37b1-4f8a-8fe9-609f05f071b3}</Project>
<Name>GodotTools.BuildLogger</Name>
</ProjectReference>
<ProjectReference Include="..\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj">
<Project>{92600954-25f0-4291-8e11-1fee9fc4be20}</Project>
<Name>GodotTools.IdeConnection</Name>
</ProjectReference>
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj">
<Project>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</Project>
<Name>GodotTools.ProjectEditor</Name>
</ProjectReference>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj">
<Project>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</Project>
<Name>GodotTools.Core</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>