godot/scene/3d
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
..
area.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
area.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
arvr_nodes.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
arvr_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
camera.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cpu_particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gi_probe.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gi_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
interpolated_camera.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
light.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_agent.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
particles.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
path.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_body.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
physics_body.h Remove deprecated PhysicsBody friction and bounce parameters 2020-02-12 13:39:55 +01:00
physics_joint.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
reflection_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
remote_transform.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
skeleton.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
skeleton.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
soft_body.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
soft_body.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
sprite_3d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
vehicle_body.cpp Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
visual_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.h Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
world_environment.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
world_environment.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00