godot/core/variant
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
array.cpp Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
array.h Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
binder_common.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
callable.cpp Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable.h Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable_bind.cpp Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
callable_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
container_type_validate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_ptrcall.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
native_ptr.h Fix const pointers types in docs and extension API. 2021-09-29 16:04:20 +02:00
SCsub
type_info.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
typed_array.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
variant.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
variant.h Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
variant_call.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_destruct.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant_destruct.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_internal.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_op.cpp Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp NaN, INF read/write bug fixed 2021-10-05 09:25:49 -04:00
variant_parser.h VariantParser: Fix uninitialized ResourceParser funcs 2021-07-30 23:23:31 +02:00
variant_setget.cpp Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
variant_setget.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00