godot/scene
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
2d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
3d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
animation Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
main clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
resources clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00