godot/platform/uwp
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
..
export Texture refactor 2020-02-11 11:53:26 +01:00
app.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
app.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
context_egl_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
detect.py pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
joypad_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
os_uwp.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
thread_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00