godot/scene
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
..
2d Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
3d Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
animation Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
audio Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
debugger Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
gui Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
main Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resources Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
register_scene_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00