godot/scene/main/node.cpp
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00

1829 lines
39 KiB
C++

/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node.h"
#include "print_string.h"
#include "scene/io/scene_loader.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
#include "scene/resources/packed_scene.h"
#include "io/resource_loader.h"
#include "viewport.h"
VARIANT_ENUM_CAST(Node::PauseMode);
void Node::_notification(int p_notification) {
switch(p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time=get_process_delta_time();
const Variant*ptr[1]={&time};
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process,ptr,1);
}
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (get_script_instance()) {
Variant time=get_fixed_process_delta_time();
const Variant*ptr[1]={&time};
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process,ptr,1);
}
} break;
case NOTIFICATION_ENTER_SCENE: {
if (data.pause_mode==PAUSE_MODE_INHERIT) {
if (data.parent)
data.pause_owner=data.parent->data.pause_owner;
else
data.pause_owner=NULL;
} else {
data.pause_owner=this;
}
if (data.input)
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
add_to_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
add_to_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
get_scene()->node_count++;
} break;
case NOTIFICATION_EXIT_SCENE: {
get_scene()->node_count--;
if (data.input)
remove_from_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
remove_from_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
remove_from_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready,NULL,0);
}
//emit_signal(SceneStringNames::get_singleton()->enter_scene);
} break;
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor=false;
} break;
case NOTIFICATION_PREDELETE: {
set_owner(NULL);
while ( data.owned.size() ) {
data.owned.front()->get()->set_owner(NULL);
}
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while( data.children.size() ) {
Node *child = data.children[0];
remove_child(child);
memdelete( child );
}
} break;
}
}
void Node::_propagate_ready() {
data.blocked++;
for (int i=0;i<data.children.size();i++) {
data.children[i]->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_READY);
}
void Node::_propagate_enter_scene() {
// this needs to happen to all childs before any ENTER_SCENE
if (data.parent) {
data.scene=data.parent->data.scene;
data.depth=data.parent->data.depth+1;
} else {
data.depth=1;
}
data.viewport = cast_to<Viewport>();
if (!data.viewport)
data.viewport = data.parent->data.viewport;
data.inside_scene=true;
const StringName *K=NULL;
while ((K=data.grouped.next(K))) {
data.scene->add_to_group(*K,this);
}
notification(NOTIFICATION_ENTER_SCENE);
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_scene,NULL,0);
}
emit_signal(SceneStringNames::get_singleton()->enter_scene);
data.blocked++;
//block while adding children
for (int i=0;i<data.children.size();i++) {
if (!data.children[i]->is_inside_scene()) // could have been added in ENTER_SCENE
data.children[i]->_propagate_enter_scene();
}
data.blocked--;
// enter groups
}
void Node::_propagate_exit_scene() {
//block while removing children
data.blocked++;
for (int i=data.children.size()-1;i>=0;i--) {
data.children[i]->_propagate_exit_scene();
}
data.blocked--;
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_scene,NULL,0);
}
emit_signal(SceneStringNames::get_singleton()->exit_scene);
notification(NOTIFICATION_EXIT_SCENE,true);
if (data.scene)
data.scene->node_removed(this);
// exit groups
const StringName *K=NULL;
while ((K=data.grouped.next(K))) {
data.scene->remove_from_group(*K,this);
}
data.viewport = NULL;
if (data.scene)
data.scene->tree_changed();
data.inside_scene=false;
data.scene=NULL;
data.depth=-1;
}
void Node::move_child(Node *p_child,int p_pos) {
ERR_FAIL_NULL(p_child);
ERR_EXPLAIN("Invalid new child position: "+itos(p_pos));
ERR_FAIL_INDEX( p_pos, data.children.size()+1 );
ERR_EXPLAIN("child is not a child of this node.");
ERR_FAIL_COND(p_child->data.parent!=this);
ERR_FAIL_COND(data.blocked>0);
data.children.remove( p_child->data.pos );
data.children.insert( p_pos, p_child );
if (data.scene) {
data.scene->tree_changed();
}
data.blocked++;
//new pos first
for (int i=0;i<data.children.size();i++) {
data.children[i]->data.pos=i;
}
// notification second
for (int i=0;i<data.children.size();i++) {
data.children[i]->notification( NOTIFICATION_MOVED_IN_PARENT );
}
data.blocked--;
}
void Node::raise() {
if (!data.parent)
return;
data.parent->move_child(this,data.parent->data.children.size()-1);
}
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::remove_and_delete_child(Node *p_child) {
ERR_FAIL_NULL( p_child );
ERR_FAIL_COND( p_child->get_parent()!=this );
remove_child(p_child);
memdelete(p_child);
}
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::set_fixed_process(bool p_process) {
if (data.fixed_process==p_process)
return;
data.fixed_process=p_process;
if (data.fixed_process)
add_to_group("fixed_process",false);
else
remove_from_group("fixed_process");
data.fixed_process=p_process;
_change_notify("fixed_process");
}
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode==p_mode)
return;
bool prev_inherits=data.pause_mode==PAUSE_MODE_INHERIT;
data.pause_mode=p_mode;
if (!is_inside_scene())
return; //pointless
if ((data.pause_mode==PAUSE_MODE_INHERIT) == prev_inherits)
return; ///nothing changed
Node *owner=NULL;
if (data.pause_mode==PAUSE_MODE_INHERIT) {
if (data.parent)
owner=data.parent->data.pause_owner;
} else {
owner=this;
}
_propagate_pause_owner(owner);
}
Node::PauseMode Node::get_pause_mode() const {
return data.pause_mode;
}
void Node::_propagate_pause_owner(Node*p_owner) {
if (data.pause_mode!=PAUSE_MODE_INHERIT)
return;
data.pause_owner=p_owner;
for(int i=0;i<data.children.size();i++) {
data.children[i]->_propagate_pause_owner(p_owner);
}
}
bool Node::can_process() const {
ERR_FAIL_COND_V( !is_inside_scene(), false );
if (get_scene()->is_paused()) {
if (data.pause_mode==PAUSE_MODE_PROCESS)
return true;
if (data.pause_mode==PAUSE_MODE_INHERIT) {
if (!data.pause_owner)
return false; //clearly no pause owner by default
if (data.pause_owner->data.pause_mode==PAUSE_MODE_PROCESS)
return true;
}
}
return true;
}
float Node::get_fixed_process_delta_time() const {
if (data.scene)
return data.scene->get_fixed_process_time();
else
return 0;
}
void Node::set_process(bool p_idle_process) {
if (data.idle_process==p_idle_process)
return;
data.idle_process=p_idle_process;
if (data.idle_process)
add_to_group("idle_process",false);
else
remove_from_group("idle_process");
data.idle_process=p_idle_process;
_change_notify("idle_process");
}
float Node::get_process_delta_time() const {
if (data.scene)
return data.scene->get_idle_process_time();
else
return 0;
}
bool Node::is_fixed_processing() const {
return data.fixed_process;
}
bool Node::is_processing() const {
return data.idle_process;
}
void Node::set_process_input(bool p_enable) {
if (p_enable==data.input)
return;
data.input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable==data.unhandled_input)
return;
data.unhandled_input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable==data.unhandled_key_input)
return;
data.unhandled_key_input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName& p_name) {
data.name=p_name;
}
void Node::set_name(const String& p_name) {
String name=p_name.replace(":","").replace("/","").replace("@","");
ERR_FAIL_COND(name=="");
data.name=name;
if (data.parent) {
data.parent->_validate_child_name(this);
}
if (is_inside_scene()) {
emit_signal("renamed");
get_scene()->tree_changed();
}
}
static bool node_hrcr=false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
void Node::set_human_readable_collision_renaming(bool p_enabled) {
node_hrcr=p_enabled;
}
void Node::_validate_child_name(Node *p_child) {
/* Make sure the name is unique */
if (node_hrcr) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
String basename = p_child->data.name;
if (basename=="") {
basename = p_child->get_type();
}
int val=1;
for(;;) {
String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
bool found=false;
for (int i=0;i<data.children.size();i++) {
if (data.children[i]==p_child)
continue;
if (data.children[i]->get_name() == attempted) {
found=true;
break;
}
}
if (found) {
val++;
continue;
}
p_child->data.name=attempted;
break;
}
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique=true;
if (p_child->data.name==StringName() || p_child->data.name.operator String()[0]=='@') {
//new unique name must be assigned
unique=false;
} else {
//check if exists
Node **childs=data.children.ptr();
int cc = data.children.size();
for(int i=0;i<cc;i++) {
if (childs[i]==p_child)
continue;
if (childs[i]->data.name==p_child->data.name) {
unique=false;
break;
}
}
}
if (!unique) {
node_hrcr_count.ref();
#ifdef DEBUG_ENABLED
String name = "@"+String(p_child->get_type_name())+itos(node_hrcr_count.get());
#else
String name = "@"+itos(node_hrcr_count.get());
#endif
p_child->data.name=name;
}
}
}
void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
//add a child node quickly, without name validation
p_child->data.name=p_name;
p_child->data.pos=data.children.size();
data.children.push_back( p_child );
p_child->data.parent=this;
if (data.scene) {
p_child->_set_scene(data.scene);
}
/* Notify */
//recognize childs created in this node constructor
p_child->data.parent_owned=data.in_constructor;
p_child->notification(NOTIFICATION_PARENTED);
add_child_notify(p_child);
}
void Node::add_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
/* Fail if node has a parent */
ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
ERR_FAIL_COND( p_child==this ); // adding to itself!
ERR_EXPLAIN("Can't add child, already has a parent");
ERR_FAIL_COND( p_child->data.parent );
ERR_EXPLAIN("Can't add child while a notification is happening");
ERR_FAIL_COND( data.blocked > 0 );
/* Validate name */
_validate_child_name(p_child);
_add_child_nocheck(p_child,p_child->data.name);
}
void Node::_propagate_validate_owner() {
if (data.owner) {
bool found=false;
Node *parent = data.parent;
while(parent) {
if (parent==data.owner) {
found=true;
break;
}
parent=parent->data.parent;
}
if (!found) {
data.owner->data.owned.erase(data.OW);
data.owner=NULL;
}
}
for(int i=0;i<data.children.size();i++) {
data.children[i]->_propagate_validate_owner();
}
}
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND( data.blocked > 0 );
int idx=-1;
for (int i=0;i<data.children.size();i++) {
if (data.children[i]==p_child) {
idx=i;
break;
}
}
ERR_FAIL_COND( idx==-1 );
//if (data.scene) { does not matter
p_child->_set_scene(NULL);
//}
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
data.children.remove(idx);
for (int i=idx;i<data.children.size();i++) {
data.children[i]->data.pos=i;
}
p_child->data.parent=NULL;
p_child->data.pos=-1;
// validate owner
p_child->_propagate_validate_owner();
}
int Node::get_child_count() const {
return data.children.size();
}
Node *Node::get_child(int p_index) const {
ERR_FAIL_INDEX_V( p_index, data.children.size(), NULL );
return data.children[p_index];
}
Node *Node::_get_node(const NodePath& p_path) const {
ERR_FAIL_COND_V( !data.inside_scene && p_path.is_absolute(), NULL );
Node *current=NULL;
Node *root=NULL;
if (!p_path.is_absolute()) {
current=const_cast<Node*>(this); //start from this
} else {
root=const_cast<Node*>(this);;
while (root->data.parent)
root=root->data.parent; //start from root
}
for(int i=0;i<p_path.get_name_count();i++) {
StringName name = p_path.get_name(i);
Node *next = NULL;
if (name==SceneStringNames::get_singleton()->dot) { // .
next=current;
} else if (name==SceneStringNames::get_singleton()->doubledot) { // ..
if (current==NULL || !current->data.parent)
return NULL;
next=current->data.parent;
} else if (current==NULL) {
if (name==root->get_name())
next=root;
} else {
next=NULL;
for(int j=0;j<current->data.children.size();j++) {
Node *child = current->data.children[j];
if ( child->data.name == name ) {
next = child;
break;
}
}
if (next == NULL) {
return NULL;
};
}
current=next;
}
return current;
}
Node *Node::get_node(const NodePath& p_path) const {
Node *node = _get_node(p_path);
ERR_EXPLAIN("Node not found: "+p_path);
ERR_FAIL_COND_V(!node,NULL);
return node;
}
bool Node::has_node(const NodePath& p_path) const {
return _get_node(p_path)!=NULL;
}
Node *Node::get_parent() const {
return data.parent;
}
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node,false);
Node *p=p_node->data.parent;
while(p) {
if (p==this)
return true;
p=p->data.parent;
}
return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node,false);
ERR_FAIL_COND_V( !data.inside_scene, false );
ERR_FAIL_COND_V( !p_node->data.inside_scene, false );
ERR_FAIL_COND_V( data.depth<0, false);
ERR_FAIL_COND_V( p_node->data.depth<0, false);
#ifdef NO_ALLOCA
Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
int *this_stack=(int*)alloca(sizeof(int)*data.depth);
int *that_stack=(int*)alloca(sizeof(int)*p_node->data.depth);
#endif
const Node *n = this;
int idx=data.depth-1;
while(n) {
ERR_FAIL_INDEX_V(idx, data.depth,false);
this_stack[idx--]=n->data.pos;
n=n->data.parent;
}
ERR_FAIL_COND_V(idx!=-1,false);
n = p_node;
idx=p_node->data.depth-1;
while(n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth,false);
that_stack[idx--]=n->data.pos;
n=n->data.parent;
}
ERR_FAIL_COND_V(idx!=-1,false);
idx=0;
bool res;
while(true) {
// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth)? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth)? -2 : that_stack[idx];
if (this_idx > that_idx) {
res=true;
break;
} else if (this_idx < that_idx) {
res=false;
break;
} else if (this_idx == -2 ) {
res=false; // equal
break;
}
idx++;
}
return res;
}
void Node::get_owned_by(Node *p_by,List<Node*> *p_owned) {
if (data.owner==p_by)
p_owned->push_back(this);
for (int i=0;i<get_child_count();i++)
get_child(i)->get_owned_by(p_by,p_owned);
}
void Node::_set_owner_nocheck(Node* p_owner) {
data.owner=p_owner;
data.owner->data.owned.push_back( this );
data.OW = data.owner->data.owned.back();
}
void Node::set_owner(Node *p_owner) {
if (data.owner) {
data.owner->data.owned.erase( data.OW );
data.OW=NULL;
data.owner=NULL;
}
ERR_FAIL_COND(p_owner==this);
if (!p_owner)
return;
Node *check=this->get_parent();
bool owner_valid=false;
while(check) {
if (check==p_owner) {
owner_valid=true;
break;
}
check=check->data.parent;
}
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
}
Node *Node::get_owner() const {
return data.owner;
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node,NodePath());
if (this==p_node)
return NodePath(".");
Set<const Node*> visited;
const Node *n=this;
while(n) {
visited.insert(n);
n=n->data.parent;
}
const Node *common_parent=p_node;
while(common_parent) {
if (visited.has(common_parent))
break;
common_parent=common_parent->data.parent;
}
ERR_FAIL_COND_V(!common_parent,NodePath()); //nodes not in the same tree
visited.clear();
Vector<StringName> path;
n=p_node;
while(n!=common_parent) {
path.push_back( n->get_name() );
n=n->data.parent;
}
n=this;
StringName up=String("..");
while(n!=common_parent) {
path.push_back( up );
n=n->data.parent;
}
path.invert();
return NodePath(path,false);
}
NodePath Node::get_path() const {
ERR_FAIL_COND_V(!is_inside_scene(),NodePath());
const Node *n = this;
Vector<StringName> path;
while(n) {
path.push_back(n->get_name());
n=n->data.parent;
}
path.invert();
return NodePath( path, true );
}
bool Node::is_in_group(const StringName& p_identifier) const {
return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName& p_identifier,bool p_persistent) {
ERR_FAIL_COND(!p_identifier.operator String().length());
if (data.grouped.has(p_identifier))
return;
GroupData gd;
if (data.scene)
data.scene->add_to_group(p_identifier,this);
gd.persistent=p_persistent;
data.grouped[p_identifier]=gd;
}
void Node::remove_from_group(const StringName& p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier) );
GroupData *g=data.grouped.getptr(p_identifier);
ERR_FAIL_COND(!g);
if (data.scene)
data.scene->remove_from_group(p_identifier,this);
data.grouped.erase(p_identifier);
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
const StringName *K=NULL;
while ((K=data.grouped.next(K))) {
GroupInfo gi;
gi.name=*K;
gi.persistent=data.grouped[*K].persistent;
p_groups->push_back(gi);
}
}
void Node::_print_tree(const Node *p_node) {
printf("%ls\n", String(p_node->get_path_to(this)).c_str());
for (int i=0;i<data.children.size();i++)
data.children[i]->_print_tree(p_node);
}
void Node::print_tree() {
_print_tree(this);
}
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
for (int i=data.children.size()-1;i>=0;i--) {
data.children[i]->_propagate_reverse_notification(p_notification);
}
notification(p_notification,true);
data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_scene());
data.blocked++;
if (!p_reverse)
MessageQueue::get_singleton()->push_notification(this,p_notification);
for (int i=0;i<data.children.size();i++) {
data.children[i]->_propagate_deferred_notification(p_notification,p_reverse);
}
if (p_reverse)
MessageQueue::get_singleton()->push_notification(this,p_notification);
data.blocked--;
}
void Node::propagate_notification(int p_notification) {
data.blocked++;
notification(p_notification);
for (int i=0;i<data.children.size();i++) {
data.children[i]->propagate_notification(p_notification);
}
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner,Node* p_by_owner) {
if (get_owner()==p_owner)
set_owner(p_by_owner);
data.blocked++;
for (int i=0;i<data.children.size();i++)
data.children[i]->_propagate_replace_owner(p_owner,p_by_owner);
data.blocked--;
}
int Node::get_index() const {
return data.pos;
}
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
Node *new_owner=get_owner();
List<Node*> children;
while(true) {
bool clear=true;
for (int i=0;i<data.children.size();i++) {
if (!data.children[i]->get_owner())
continue;
remove_child(data.children[i]);
data.children[i]->_propagate_replace_owner(this,NULL);
children.push_back(data.children[i]);
clear=false;
break;
}
if (clear)
break;
}
while(!children.empty()) {
Node *c=children.front()->get();
data.parent->add_child(c);
c->_propagate_replace_owner(NULL,new_owner);
children.pop_front();
}
data.parent->remove_child(this);
}
void Node::set_filename(const String& p_filename) {
data.filename=p_filename;
}
String Node::get_filename() const {
return data.filename;
}
void Node::generate_instance_state() {
List<PropertyInfo> properties;
get_property_list(&properties);
data.instance_state.clear();
for( List<PropertyInfo>::Element *E=properties.front();E;E=E->next() ) {
PropertyInfo &pi=E->get();
if (!(pi.usage&PROPERTY_USAGE_EDITOR) || !(pi.usage&PROPERTY_USAGE_STORAGE))
continue;
data.instance_state[pi.name]=get(pi.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) {
if (!E->get().persistent)
continue;
data.instance_groups.push_back(E->get().name);
}
List<MethodInfo> signal_list;
get_signal_list(&signal_list);
for(List<MethodInfo>::Element *E=signal_list.front();E;E=E->next()) {
StringName name = E->get().name;
List<Connection> connections;
get_signal_connection_list(name,&connections);
for(List<Connection>::Element *F=connections.front();F;F=F->next()) {
if (F->get().flags&CONNECT_PERSIST)
data.instance_connections.push_back(F->get());
}
}
}
Dictionary Node::get_instance_state() const {
return data.instance_state;
}
Vector<StringName> Node::get_instance_groups() const {
return data.instance_groups;
}
Vector<Node::Connection> Node::get_instance_connections() const{
return data.instance_connections;
}
int Node::get_position_in_parent() const {
return data.pos;
}
Node *Node::duplicate() const {
Node *node=NULL;
Object *obj = ObjectTypeDB::instance(get_type());
ERR_FAIL_COND_V(!obj,NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node,NULL);
if (get_filename()!="") { //an instance
node->set_filename(get_filename());
}
List<PropertyInfo> plist;
get_property_list(&plist);
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set( name, get(name) );
}
node->set_name(get_name());
for(int i=0;i<get_child_count();i++) {
if (get_child(i)->data.parent_owned)
continue;
Node *dup = get_child(i)->duplicate();
if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
}
return node;
}
void Node::_duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const {
if (get_owner()!=get_parent()->get_owner())
return;
Node *node=NULL;
if (get_filename()!="") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND(res.is_null());
node=res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ObjectTypeDB::instance(get_type());
if (!obj) {
print_line("could not duplicate: "+String(get_type()));
}
ERR_FAIL_COND(!obj);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
}
List<PropertyInfo> plist;
get_property_list(&plist);
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set( name, get(name) );
}
node->set_name(get_name());
p_new_parent->add_child(node);
Node *owner=get_owner();
if (p_reown_map.has(owner))
owner=p_reown_map[owner];
if (owner) {
NodePath p = get_path_to(owner);
if (owner!=this) {
Node *new_owner = node->get_node(p);
if (new_owner) {
node->set_owner(new_owner);
}
}
}
for(int i=0;i<get_child_count();i++) {
get_child(i)->_duplicate_and_reown(node,p_reown_map);
}
}
Node *Node::duplicate_and_reown(const Map<Node*,Node*>& p_reown_map) const {
ERR_FAIL_COND_V(get_filename()!="",NULL);
Node *node=NULL;
Object *obj = ObjectTypeDB::instance(get_type());
if (!obj) {
print_line("could not duplicate: "+String(get_type()));
}
ERR_FAIL_COND_V(!obj,NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node,NULL);
node->set_name(get_name());
for(int i=0;i<get_child_count();i++) {
get_child(i)->_duplicate_and_reown(node,p_reown_map);
}
return node;
}
static void find_owned_by(Node* p_by, Node* p_node, List<Node*> *p_owned) {
if (p_node->get_owner()==p_by)
p_owned->push_back(p_node);
for(int i=0;i<p_node->get_child_count();i++) {
find_owned_by(p_by,p_node->get_child(i),p_owned);
}
}
struct _NodeReplaceByPair {
String name;
Variant value;
};
void Node::replace_by(Node* p_node,bool p_keep_data) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node*> owned = data.owned;
List<Node*> owned_by_owner;
Node *owner = (data.owner==this)?p_node:data.owner;
List<_NodeReplaceByPair> replace_data;
if (p_keep_data) {
List<PropertyInfo> plist;
get_property_list(&plist);
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next() ) {
_NodeReplaceByPair rd;
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
rd.name=E->get().name;
rd.value=get(rd.name);
}
}
if (data.owner) {
for(int i=0;i<get_child_count();i++)
find_owned_by(data.owner,get_child(i),&owned_by_owner);
}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node,pos_in_parent);
}
while(get_child_count()) {
Node * child = get_child(0);
remove_child(child);
p_node->add_child(child);
}
p_node->set_owner(owner);
for(int i=0;i<owned.size();i++)
owned[i]->set_owner(p_node);
for(int i=0;i<owned_by_owner.size();i++)
owned_by_owner[i]->set_owner(owner);
p_node->set_filename(get_filename());
for (List<_NodeReplaceByPair>::Element *E=replace_data.front();E;E=E->next()) {
p_node->set(E->get().name,E->get().value);
}
}
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
Vector<Variant> ret;
if (p_arg1.get_type()==Variant::NIL)
return ret;
else
ret.push_back(p_arg1);
if (p_arg2.get_type()==Variant::NIL)
return ret;
else
ret.push_back(p_arg2);
if (p_arg3.get_type()==Variant::NIL)
return ret;
else
ret.push_back(p_arg3);
if (p_arg4.get_type()==Variant::NIL)
return ret;
else
ret.push_back(p_arg4);
if (p_arg5.get_type()==Variant::NIL)
return ret;
else
ret.push_back(p_arg5);
return ret;
}
bool Node::has_node_and_resource(const NodePath& p_path) const {
if (!has_node(p_path))
return false;
Node *node = get_node(p_path);
if (p_path.get_subname_count()) {
RES r;
for(int j=0;j<p_path.get_subname_count();j++) {
r = j==0 ? node->get(p_path.get_subname(j)) : r->get(p_path.get_subname(j));
if (r.is_null())
return false;
}
}
return true;
}
Array Node::_get_node_and_resource(const NodePath& p_path) {
Node *node;
RES res;
node = get_node_and_resource(p_path,res);
Array result;
if (node)
result.push_back(node);
else
result.push_back(Variant());
if (res.is_valid())
result.push_back(res);
else
result.push_back(Variant());
return result;
}
Node *Node::get_node_and_resource(const NodePath& p_path,RES& r_res) const {
Node *node = get_node(p_path);
r_res = RES();
if (!node)
return NULL;
if (p_path.get_subname_count()) {
for(int j=0;j<p_path.get_subname_count();j++) {
r_res = j==0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
ERR_FAIL_COND_V( r_res.is_null(), node );
}
}
return node;
}
void Node::_set_scene(SceneMainLoop *p_scene) {
SceneMainLoop *tree_changed_a=NULL;
SceneMainLoop *tree_changed_b=NULL;
// ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
if (data.scene) {
_propagate_exit_scene();
tree_changed_a=data.scene;
}
data.scene=p_scene;
if (data.scene) {
_propagate_enter_scene();
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
tree_changed_b=data.scene;
}
if (tree_changed_a)
tree_changed_a->tree_changed();
if (tree_changed_b)
tree_changed_b->tree_changed();
}
static void _Node_debug_sn(Object *p_obj) {
Node *n = p_obj->cast_to<Node>();
if (!n)
return;
if (n->is_inside_scene())
return;
Node *p=n;
while(p->get_parent()) {
p=p->get_parent();
}
String path;
if (p==n)
path=n->get_name();
else
path=String(p->get_name())+"/"+p->get_path_to(n);
print_line(itos(p_obj->get_instance_ID())+"- Stray Node: "+path+" (Type: "+n->get_type()+")");
}
void Node::_print_stray_nodes() {
print_stray_nodes();
}
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
ERR_FAIL_COND( !is_inside_scene() );
get_scene()->queue_delete(this);
}
Array Node::_get_children() const {
Array arr;
int cc = get_child_count();
arr.resize(cc);
for(int i=0;i<cc;i++)
arr[i]=get_child(i);
return arr;
}
void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name);
ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name);
ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child);
ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child);
ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child);
ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count);
ObjectTypeDB::bind_method(_MD("get_children"),&Node::_get_children);
ObjectTypeDB::bind_method(_MD("get_child:Node","idx"),&Node::get_child);
ObjectTypeDB::bind_method(_MD("has_node","path"),&Node::has_node);
ObjectTypeDB::bind_method(_MD("get_node:Node","path"),&Node::get_node);
ObjectTypeDB::bind_method(_MD("get_parent:Parent"),&Node::get_parent);
ObjectTypeDB::bind_method(_MD("has_node_and_resource","path"),&Node::has_node_and_resource);
ObjectTypeDB::bind_method(_MD("get_node_and_resource","path"),&Node::_get_node_and_resource);
ObjectTypeDB::bind_method(_MD("is_inside_scene"),&Node::is_inside_scene);
ObjectTypeDB::bind_method(_MD("is_a_parent_of","node:Node"),&Node::is_a_parent_of);
ObjectTypeDB::bind_method(_MD("is_greater_than","node:Node"),&Node::is_greater_than);
ObjectTypeDB::bind_method(_MD("get_path"),&Node::get_path);
ObjectTypeDB::bind_method(_MD("get_path_to","node:Node"),&Node::get_path_to);
ObjectTypeDB::bind_method(_MD("add_to_group","group"),&Node::add_to_group,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("remove_from_group","group"),&Node::remove_from_group);
ObjectTypeDB::bind_method(_MD("is_in_group","group"),&Node::is_in_group);
ObjectTypeDB::bind_method(_MD("move_child","child_node:Node","to_pos"),&Node::move_child);
ObjectTypeDB::bind_method(_MD("raise"),&Node::raise);
ObjectTypeDB::bind_method(_MD("set_owner","owner:Node"),&Node::set_owner);
ObjectTypeDB::bind_method(_MD("get_owner:Node"),&Node::get_owner);
ObjectTypeDB::bind_method(_MD("remove_and_skip"),&Node::remove_and_skip);
ObjectTypeDB::bind_method(_MD("get_index"),&Node::get_index);
ObjectTypeDB::bind_method(_MD("print_tree"),&Node::print_tree);
ObjectTypeDB::bind_method(_MD("set_filename","filename"),&Node::set_filename);
ObjectTypeDB::bind_method(_MD("get_filename"),&Node::get_filename);
ObjectTypeDB::bind_method(_MD("propagate_notification","what"),&Node::propagate_notification);
ObjectTypeDB::bind_method(_MD("set_fixed_process","enable"),&Node::set_fixed_process);
ObjectTypeDB::bind_method(_MD("get_fixed_process_delta_time"),&Node::get_fixed_process_delta_time);
ObjectTypeDB::bind_method(_MD("is_fixed_processing"),&Node::is_fixed_processing);
ObjectTypeDB::bind_method(_MD("set_process","enable"),&Node::set_process);
ObjectTypeDB::bind_method(_MD("get_process_delta_time"),&Node::get_process_delta_time);
ObjectTypeDB::bind_method(_MD("is_processing"),&Node::is_processing);
ObjectTypeDB::bind_method(_MD("set_process_input","enable"),&Node::set_process_input);
ObjectTypeDB::bind_method(_MD("is_processing_input"),&Node::is_processing_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_input","enable"),&Node::set_process_unhandled_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_input"),&Node::is_processing_unhandled_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_key_input","enable"),&Node::set_process_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_key_input"),&Node::is_processing_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("set_pause_mode","mode"),&Node::set_pause_mode);
ObjectTypeDB::bind_method(_MD("get_pause_mode"),&Node::get_pause_mode);
ObjectTypeDB::bind_method(_MD("can_process"),&Node::can_process);
ObjectTypeDB::bind_method(_MD("print_stray_nodes"),&Node::_print_stray_nodes);
ObjectTypeDB::bind_method(_MD("get_position_in_parent"),&Node::get_position_in_parent);
ObjectTypeDB::bind_method(_MD("get_scene:SceneMainLoop"),&Node::get_scene);
ObjectTypeDB::bind_method(_MD("duplicate:Node"),&Node::duplicate);
ObjectTypeDB::bind_method(_MD("replace_by","node:Node","keep_data"),&Node::replace_by,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_viewport"),&Node::get_viewport);
ObjectTypeDB::bind_method(_MD("queue_free"),&Node::queue_delete);
BIND_CONSTANT( NOTIFICATION_ENTER_SCENE );
BIND_CONSTANT( NOTIFICATION_EXIT_SCENE );
BIND_CONSTANT( NOTIFICATION_MOVED_IN_PARENT );
//BIND_CONSTANT( NOTIFICATION_PARENT_DECONFIGURED );
BIND_CONSTANT( NOTIFICATION_READY );
BIND_CONSTANT( NOTIFICATION_FIXED_PROCESS );
BIND_CONSTANT( NOTIFICATION_PROCESS );
BIND_CONSTANT( NOTIFICATION_PARENTED );
BIND_CONSTANT( NOTIFICATION_UNPARENTED );
BIND_CONSTANT( NOTIFICATION_PAUSED );
BIND_CONSTANT( NOTIFICATION_UNPAUSED );
BIND_CONSTANT( PAUSE_MODE_INHERIT );
BIND_CONSTANT( PAUSE_MODE_STOP );
BIND_CONSTANT( PAUSE_MODE_PROCESS );
ADD_SIGNAL( MethodInfo("renamed") );
ADD_SIGNAL( MethodInfo("enter_scene") );
ADD_SIGNAL( MethodInfo("exit_scene") );
// ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),_SCS("set_process"),_SCS("is_processing") );
// ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), _SCS("set_fixed_process"),_SCS("is_fixed_processing") );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
BIND_VMETHOD( MethodInfo("_process",PropertyInfo(Variant::REAL,"delta")) );
BIND_VMETHOD( MethodInfo("_fixed_process",PropertyInfo(Variant::REAL,"delta")) );
BIND_VMETHOD( MethodInfo("_enter_scene") );
BIND_VMETHOD( MethodInfo("_exit_scene") );
BIND_VMETHOD( MethodInfo("_ready") );
BIND_VMETHOD( MethodInfo("_input",PropertyInfo(Variant::INPUT_EVENT,"event")) );
BIND_VMETHOD( MethodInfo("_unhandled_input",PropertyInfo(Variant::INPUT_EVENT,"event")) );
BIND_VMETHOD( MethodInfo("_unhandled_key_input",PropertyInfo(Variant::INPUT_EVENT,"key_event")) );
//ObjectTypeDB::bind_method(_MD("get_child",&Node::get_child,PH("index")));
//ObjectTypeDB::bind_method(_MD("get_node",&Node::get_node,PH("path")));
}
Node::Node() {
data.pos=-1;
data.depth=-1;
data.blocked=0;
data.parent=NULL;
data.scene=NULL;
data.fixed_process=false;
data.idle_process=false;
data.inside_scene=false;
data.owner=NULL;
data.OW=NULL;
data.input=false;
data.unhandled_input=false;
data.unhandled_key_input=false;
data.pause_mode=PAUSE_MODE_INHERIT;
data.pause_owner=NULL;
data.parent_owned=false;
data.in_constructor=true;
data.viewport=NULL;
}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
}