godot/servers
Thomas Herzog bfac7c476d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
..
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_2d Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
visual Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
audio_server.cpp AudioServer: Set singleton to NULL when destructed 2017-04-27 21:36:35 +02:00
audio_server.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_2d_server.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
register_server_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master 2017-06-19 23:46:54 +02:00
visual_server.h Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master 2017-06-19 23:46:54 +02:00