For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoStreamWebm" inherits="VideoStream" version="4.0">
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<brief_description>
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[VideoStream] resource for WebM videos.
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</brief_description>
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<description>
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[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/url] video format with [code].webm[/code] extension. Both the VP8 and VP9 codecs are supported. The VP8 and VP9 codecs are more efficient than [VideoStreamTheora], but they require more CPU resources to decode (especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.
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[b]Note:[/b] Alpha channel (also known as transparency) is not supported. The video will always appear to have a black background, even if it originally contains an alpha channel.
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[b]Note:[/b] There are known bugs and performance issues with WebM video playback in Godot. If you run into problems, try using the Ogg Theora format instead: [VideoStreamTheora]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_file">
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<return type="String" />
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<description>
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Returns the WebM video file handled by this [VideoStreamWebm].
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</description>
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</method>
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<method name="set_file">
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<return type="void" />
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<argument index="0" name="file" type="String" />
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<description>
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Sets the WebM video file that this [VideoStreamWebm] resource handles. The [code]file[/code] name should have the [code].webm[/code] extension.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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