godot/core/resource.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

576 lines
14 KiB
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/*************************************************************************/
/* resource.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/script_language.h"
#include "scene/main/node.h" //only so casting works
#include <stdio.h>
void Resource::emit_changed() {
emit_signal(CoreStringNames::get_singleton()->changed);
}
void Resource::_resource_path_changed() {
}
void Resource::set_path(const String &p_path, bool p_take_over) {
if (path_cache == p_path)
return;
if (path_cache != "") {
ResourceCache::lock->write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock->write_unlock();
}
path_cache = "";
ResourceCache::lock->read_lock();
bool has_path = ResourceCache::resources.has(p_path);
ResourceCache::lock->read_unlock();
if (has_path) {
if (p_take_over) {
ResourceCache::lock->write_lock();
ResourceCache::resources.get(p_path)->set_name("");
ResourceCache::lock->write_unlock();
} else {
ResourceCache::lock->read_lock();
bool exists = ResourceCache::resources.has(p_path);
ResourceCache::lock->read_unlock();
ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
}
}
path_cache = p_path;
if (path_cache != "") {
ResourceCache::lock->write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock->write_unlock();
}
_change_notify("resource_path");
_resource_path_changed();
}
String Resource::get_path() const {
return path_cache;
}
void Resource::set_subindex(int p_sub_index) {
subindex = p_sub_index;
}
int Resource::get_subindex() const {
return subindex;
}
void Resource::set_name(const String &p_name) {
name = p_name;
_change_notify("resource_name");
}
String Resource::get_name() const {
return name;
}
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
void Resource::reload_from_file() {
String path = get_path();
if (!path.is_resource_file())
return;
Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
if (!s.is_valid())
return;
List<PropertyInfo> pi;
s->get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
if (E->get().name == "resource_path")
continue; //do not change path
set(E->get().name, s->get(E->get().name));
}
}
Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
Resource *r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
ERR_FAIL_COND_V(!r, Ref<Resource>());
r->local_scene = p_for_scene;
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
Variant p = get(E->get().name);
if (p.get_type() == Variant::OBJECT) {
RES sr = p;
if (sr.is_valid()) {
if (sr->is_local_to_scene()) {
if (remap_cache.has(sr)) {
p = remap_cache[sr];
} else {
RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
p = dupe;
remap_cache[sr] = dupe;
}
}
}
}
r->set(E->get().name, p);
}
RES res = Ref<Resource>(r);
return res;
}
void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
local_scene = p_for_scene;
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
Variant p = get(E->get().name);
if (p.get_type() == Variant::OBJECT) {
RES sr = p;
if (sr.is_valid()) {
if (sr->is_local_to_scene()) {
if (!remap_cache.has(sr)) {
sr->configure_for_local_scene(p_for_scene, remap_cache);
remap_cache[sr] = sr;
}
}
}
}
}
}
Ref<Resource> Resource::duplicate(bool p_subresources) const {
List<PropertyInfo> plist;
get_property_list(&plist);
Resource *r = (Resource *)ClassDB::instance(get_class());
ERR_FAIL_COND_V(!r, Ref<Resource>());
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
Variant p = get(E->get().name);
if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
r->set(E->get().name, p.duplicate(p_subresources));
} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
if (sr.is_valid()) {
r->set(E->get().name, sr->duplicate(p_subresources));
}
} else {
r->set(E->get().name, p);
}
}
return Ref<Resource>(r);
}
void Resource::_set_path(const String &p_path) {
set_path(p_path, false);
}
void Resource::_take_over_path(const String &p_path) {
set_path(p_path, true);
}
RID Resource::get_rid() const {
return RID();
}
void Resource::register_owner(Object *p_owner) {
owners.insert(p_owner->get_instance_id());
}
void Resource::unregister_owner(Object *p_owner) {
owners.erase(p_owner->get_instance_id());
}
void Resource::notify_change_to_owners() {
for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
//TODO store string
obj->call("resource_changed", RES(this));
}
}
#ifdef TOOLS_ENABLED
uint32_t Resource::hash_edited_version() const {
uint32_t hash = hash_djb2_one_32(get_edited_version());
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
RES res = get(E->get().name);
if (res.is_valid()) {
hash = hash_djb2_one_32(res->hash_edited_version(), hash);
}
}
}
return hash;
}
#endif
void Resource::set_local_to_scene(bool p_enable) {
local_to_scene = p_enable;
}
bool Resource::is_local_to_scene() const {
return local_to_scene;
}
Node *Resource::get_local_scene() const {
if (local_scene)
return local_scene;
if (_get_local_scene_func) {
return _get_local_scene_func();
}
return NULL;
}
void Resource::setup_local_to_scene() {
if (get_script_instance())
get_script_instance()->call("_setup_local_to_scene");
}
Node *(*Resource::_get_local_scene_func)() = NULL;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped)
return;
if (ResourceCache::lock) {
ResourceCache::lock->write_lock();
}
if (p_remapped) {
ResourceLoader::remapped_list.add(&remapped_list);
} else {
ResourceLoader::remapped_list.remove(&remapped_list);
}
if (ResourceCache::lock) {
ResourceCache::lock->write_unlock();
}
}
bool Resource::is_translation_remapped() const {
return remapped_list.in_list();
}
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, int p_id) {
if (p_id == -1) {
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->write_lock();
}
ResourceCache::resource_path_cache[p_path].erase(get_path());
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->write_unlock();
}
} else {
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->write_lock();
}
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->write_unlock();
}
}
}
int Resource::get_id_for_path(const String &p_path) const {
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->read_lock();
}
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
int result = ResourceCache::resource_path_cache[p_path][get_path()];
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->read_unlock();
}
return result;
} else {
if (ResourceCache::path_cache_lock) {
ResourceCache::path_cache_lock->read_unlock();
}
return -1;
}
}
#endif
void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));
ADD_GROUP("Resource", "resource_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
}
Resource::Resource() :
remapped_list(this) {
#ifdef TOOLS_ENABLED
last_modified_time = 0;
import_last_modified_time = 0;
#endif
subindex = 0;
local_to_scene = false;
local_scene = NULL;
}
Resource::~Resource() {
if (path_cache != "") {
ResourceCache::lock->write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock->write_unlock();
}
if (owners.size()) {
WARN_PRINT("Resource is still owned.");
}
}
HashMap<String, Resource *> ResourceCache::resources;
#ifdef TOOLS_ENABLED
HashMap<String, HashMap<String, int> > ResourceCache::resource_path_cache;
#endif
RWLock *ResourceCache::lock = NULL;
#ifdef TOOLS_ENABLED
RWLock *ResourceCache::path_cache_lock = NULL;
#endif
void ResourceCache::setup() {
lock = RWLock::create();
#ifdef TOOLS_ENABLED
path_cache_lock = RWLock::create();
#endif
}
void ResourceCache::clear() {
if (resources.size())
ERR_PRINT("Resources Still in use at Exit!");
resources.clear();
memdelete(lock);
}
void ResourceCache::reload_externals() {
/*
const String *K=NULL;
while ((K=resources.next(K))) {
resources[*K]->reload_external_data();
}
*/
}
bool ResourceCache::has(const String &p_path) {
lock->read_lock();
bool b = resources.has(p_path);
lock->read_unlock();
return b;
}
Resource *ResourceCache::get(const String &p_path) {
lock->read_lock();
Resource **res = resources.getptr(p_path);
lock->read_unlock();
if (!res) {
return NULL;
}
return *res;
}
void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
lock->read_lock();
const String *K = NULL;
while ((K = resources.next(K))) {
Resource *r = resources[*K];
p_resources->push_back(Ref<Resource>(r));
}
lock->read_unlock();
}
int ResourceCache::get_cached_resource_count() {
lock->read_lock();
int rc = resources.size();
lock->read_unlock();
return rc;
}
void ResourceCache::dump(const char *p_file, bool p_short) {
#ifdef DEBUG_ENABLED
lock->read_lock();
Map<String, int> type_count;
FileAccess *f = NULL;
if (p_file) {
f = FileAccess::open(p_file, FileAccess::WRITE);
ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
}
const String *K = NULL;
while ((K = resources.next(K))) {
Resource *r = resources[*K];
if (!type_count.has(r->get_class())) {
type_count[r->get_class()] = 0;
}
type_count[r->get_class()]++;
if (!p_short) {
if (f)
f->store_line(r->get_class() + ": " + r->get_path());
}
}
for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
if (f)
f->store_line(E->key() + " count: " + itos(E->get()));
}
if (f) {
f->close();
memdelete(f);
}
lock->read_unlock();
#endif
}