godot/tools/editor
2016-09-23 14:57:54 +02:00
..
fileserver
icons New distraction free mode icon 2016-09-18 10:19:02 -05:00
io_plugins Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
plugins Merge pull request #6498 from Paulb23/current_script_highlight_fix 2016-09-17 18:36:23 +02:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp
array_property_edit.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
call_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
call_dialog.h
code_editor.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
code_editor.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
connections_dialog.cpp Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
connections_dialog.h
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
dependency_editor.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
doc_code_font.h
doc_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc_title_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_asset_installer.cpp Fix crash on asset lib install 2016-07-10 17:19:29 -03:00
editor_asset_installer.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_autoload_settings.cpp Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_autoload_settings.h Fix Orphan StringName on EditorAutoloadSettings class 2016-07-14 12:08:40 -03:00
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Select newly created folder on Directory dialog 2016-09-06 07:33:59 +09:00
editor_dir_dialog.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_initialize_ssl.h
editor_log.cpp Fixed localization in file dialogs 2016-06-07 22:48:16 +03:00
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Fix crash when disabling main screen plugin 2016-09-21 19:17:55 -03:00
editor_node.h Call run callback 2016-09-14 19:44:08 -03:00
editor_path.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_path.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin_settings.cpp
editor_plugin_settings.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
editor_profiler.cpp Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run.cpp
editor_run.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_run_native.cpp
editor_run_native.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_run_script.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
editor_run_script.h
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.h Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
editor_sub_scene.cpp
editor_sub_scene.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
file_type_cache.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
filesystem_dock.cpp Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp
groups_editor.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
multi_node_edit.h
node_dock.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
node_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
output_strings.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
output_strings.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
pane_drag.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
pane_drag.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
progress_dialog.cpp -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
progress_dialog.h
project_export.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
project_export.h Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
project_manager.cpp Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
project_manager.h Auto import project folder, confirm scan multiple folders or non-project folder 2016-08-01 22:59:12 +03:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_editor.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Improve quick open sorting 2016-07-06 19:29:15 -03:00
quick_open.h Improve quick open sorting 2016-07-06 19:29:15 -03:00
register_exporters.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
run_settings_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
run_settings_dialog.h
scene_tree_dock.cpp Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_dock.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_editor.cpp More progress on visual script editing 2016-08-03 11:28:43 -03:00
scene_tree_editor.h
script_create_dialog.cpp VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
script_create_dialog.h
script_editor_debugger.cpp Always show output panel when debugging 2016-09-06 01:46:50 +02:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h