godot/platform/windows/SCsub
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

13 lines
267 B
Text

Import('env')
common_win=[
"context_gl_win.cpp",
"os_windows.cpp",
"ctxgl_procaddr.cpp",
"key_mapping_win.cpp",
"tcp_server_winsock.cpp",
"stream_peer_winsock.cpp",
]
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]+".exe")