godot/editor/SCsub
Rémi Verschelde 3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00

95 lines
3.4 KiB
Python

#!/usr/bin/env python
Import('env')
env.editor_sources = []
import os
import os.path
from platform_methods import run_in_subprocess
import editor_builders
def _make_doc_data_class_path(to_path):
# NOTE: It is safe to generate this file here, since this is still executed serially
g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n");
for c in sorted(env.doc_class_path):
g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n")
g.write("\t{NULL, NULL}\n")
g.write("};\n")
g.close()
if env['tools']:
# Register exporters
reg_exporters_inc = '#include "register_exporters.h"\n'
reg_exporters = 'void register_exporters() {\n'
for e in env.platform_exporters:
env.add_source_files(env.editor_sources, "#platform/" + e + "/export/export.cpp")
reg_exporters += '\tregister_' + e + '_exporter();\n'
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += '}\n'
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
f.write(reg_exporters_inc)
f.write(reg_exporters)
# API documentation
docs = []
doc_dirs = ["doc/classes"]
for p in env.doc_class_path.values():
if p not in doc_dirs:
doc_dirs.append(p)
for d in doc_dirs:
try:
for f in os.listdir(os.path.join(env.Dir('#').abspath, d)):
docs.append("#" + os.path.join(d, f))
except OSError:
pass
_make_doc_data_class_path(os.path.join(env.Dir('#').abspath, "editor"))
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, run_in_subprocess(editor_builders.make_doc_header))
import glob
path = env.Dir('.').abspath
# Editor translations
tlist = glob.glob(path + "/translations/*.po")
env.Depends('#editor/editor_translations.gen.h', tlist)
env.CommandNoCache('#editor/editor_translations.gen.h', tlist, run_in_subprocess(editor_builders.make_editor_translations_header))
# Documentation translations
tlist = glob.glob(env.Dir("#doc").abspath + "/translations/*.po")
env.Depends('#editor/doc_translations.gen.h', tlist)
env.CommandNoCache('#editor/doc_translations.gen.h', tlist, run_in_subprocess(editor_builders.make_doc_translations_header))
# Fonts
flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
flist.extend(glob.glob(path + "/../thirdparty/fonts/*.otf"))
flist.sort()
env.Depends('#editor/builtin_fonts.gen.h', flist)
env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header))
env.add_source_files(env.editor_sources, "*.cpp")
SConscript('debugger/SCsub')
SConscript('fileserver/SCsub')
SConscript('icons/SCsub')
SConscript('import/SCsub')
SConscript('plugins/SCsub')
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])