godot/modules/gdscript
2016-08-06 19:00:54 -03:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
gd_function.cpp Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Set proper line into operators when parsing GDScript, fixes #5822 2016-07-22 09:23:26 -03:00
gd_parser.h Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
gd_script.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
gd_script.h VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
gd_tokenizer.cpp Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00