-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
361 lines
8 KiB
C++
361 lines
8 KiB
C++
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
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#define VISUAL_SCRIPT_FUNC_NODES_H
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#include "visual_script.h"
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class VisualScriptFunctionCall : public VisualScriptNode {
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OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE,
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};
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private:
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CallMode call_mode;
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StringName base_type;
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Variant::Type basic_type;
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NodePath base_path;
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StringName function;
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int use_default_args;
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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void _update_defargs();
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_function(const StringName& p_type);
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StringName get_function() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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void set_use_default_args(int p_amount);
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int get_use_default_args() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptFunctionCall();
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};
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VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
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class VisualScriptPropertySet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE,
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};
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private:
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CallMode call_mode;
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Variant::Type basic_type;
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StringName base_type;
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NodePath base_path;
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StringName property;
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bool use_builtin_value;
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Variant builtin_value;
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InputEvent::Type event_type;
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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void _update_base_type();
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_event_type(InputEvent::Type p_type);
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InputEvent::Type get_event_type() const;
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void set_property(const StringName& p_type);
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StringName get_property() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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void set_use_builtin_value(bool p_use);
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bool is_using_builtin_value() const;
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void set_builtin_value(const Variant &p_value);
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Variant get_builtin_value() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptPropertySet();
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};
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VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
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class VisualScriptPropertyGet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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CALL_MODE_BASIC_TYPE
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};
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private:
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CallMode call_mode;
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Variant::Type basic_type;
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StringName base_type;
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NodePath base_path;
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StringName property;
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InputEvent::Type event_type;
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void _update_base_type();
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_basic_type(Variant::Type p_type);
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Variant::Type get_basic_type() const;
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void set_event_type(InputEvent::Type p_type);
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InputEvent::Type get_event_type() const;
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void set_property(const StringName& p_type);
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StringName get_property() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptPropertyGet();
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};
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VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
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class VisualScriptScriptCall : public VisualScriptNode {
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OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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};
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private:
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CallMode call_mode;
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NodePath base_path;
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StringName function;
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int argument_count;
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Node *_get_base_node() const;
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void _update_argument_count();
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_function(const StringName& p_type);
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StringName get_function() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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void set_argument_count(int p_count);
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int get_argument_count() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptScriptCall();
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};
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VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
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class VisualScriptEmitSignal : public VisualScriptNode {
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OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
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private:
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StringName name;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_signal(const StringName& p_type);
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StringName get_signal() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptEmitSignal();
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};
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void register_visual_script_func_nodes();
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#endif // VISUAL_SCRIPT_FUNC_NODES_H
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