godot/modules/webxr
Fabio Alessandrelli 3d8acc7a54 [HTML5] Fix build (with module_webxr_enabled=no).
The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
..
doc_classes Fix typos with codespell 2021-05-20 12:38:56 +02:00
native Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Add support for WebXR 2021-01-04 17:02:37 -06:00
SCsub Add support for WebXR 2021-01-04 17:02:37 -06:00
webxr_interface.cpp doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
webxr_interface.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
webxr_interface_js.cpp [HTML5] Fix build (with module_webxr_enabled=no). 2021-07-15 14:37:21 +02:00
webxr_interface_js.h [HTML5] Fix build (with module_webxr_enabled=no). 2021-07-15 14:37:21 +02:00