godot/modules/gdscript/doc_classes/GDScript.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

40 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" category="Core" version="3.1">
<brief_description>
A script implemented in the GDScript programming language.
</brief_description>
<description>
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_as_byte_code" qualifiers="const">
<return type="PoolByteArray">
</return>
<description>
Returns byte code for the script source code.
</description>
</method>
<method name="new" qualifiers="vararg">
<return type="Object">
</return>
<description>
Returns a new instance of the script.
For example:
[codeblock]
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>