godot/platform/javascript
2017-02-22 19:14:21 -03:00
..
export -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
audio_driver_javascript.cpp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
audio_driver_javascript.h Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
audio_server_javascript.cpp Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
audio_server_javascript.h Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
detect.py Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
dom_keys.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_shell.html Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
javascript_eval.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
javascript_eval.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
javascript_main.cpp Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
os_javascript.h Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Fix WebAssembly builds on Windows 2017-02-21 23:21:28 +01:00