Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
188 lines
6 KiB
C++
188 lines
6 KiB
C++
/*************************************************************************/
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/* groups_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "groups_editor.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "editor_node.h"
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#include "scene/resources/packed_scene.h"
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void GroupsEditor::_add_group(const String& p_group) {
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if (!node)
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return;
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String name = group_name->get_text();
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if (name.strip_edges()=="")
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return;
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if (node->is_in_group(name))
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return;
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undo_redo->create_action(TTR("Add to Group"));
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undo_redo->add_do_method(node,"add_to_group",name,true);
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undo_redo->add_do_method(this,"update_tree");
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undo_redo->add_undo_method(node,"remove_from_group",name);
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undo_redo->add_undo_method(this,"update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
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undo_redo->commit_action();
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group_name->clear();
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}
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void GroupsEditor::_remove_group(Object *p_item, int p_column, int p_id) {
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if (!node)
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return;
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TreeItem *ti = p_item->cast_to<TreeItem>();
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if (!ti)
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return;
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String name = ti->get_text(0);
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undo_redo->create_action(TTR("Remove from Group"));
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undo_redo->add_do_method(node,"remove_from_group",name);
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undo_redo->add_do_method(this,"update_tree");
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undo_redo->add_undo_method(node,"add_to_group",name,true);
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undo_redo->add_undo_method(this,"update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(),"update_tree"); //to force redraw of scene tree
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undo_redo->commit_action();
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}
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struct _GroupInfoComparator {
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bool operator()(const Node::GroupInfo& p_a, const Node::GroupInfo& p_b) const {
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return p_a.name.operator String() < p_b.name.operator String();
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}
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};
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void GroupsEditor::update_tree() {
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tree->clear();
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if (!node)
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return;
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List<Node::GroupInfo> groups;
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node->get_groups(&groups);
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groups.sort_custom<_GroupInfoComparator>();
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TreeItem *root=tree->create_item();
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for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) {
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Node::GroupInfo gi = E->get();
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if (!gi.persistent)
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continue;
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Node *n = node;
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bool can_be_deleted=true;
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while(n) {
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Ref<SceneState> ss = (n==EditorNode::get_singleton()->get_edited_scene()) ? n->get_scene_inherited_state() : n->get_scene_instance_state();
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if (ss.is_valid()) {
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int path = ss->find_node_by_path(n->get_path_to(node));
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if (path!=-1) {
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if (ss->is_node_in_group(path,gi.name)) {
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can_be_deleted=false;
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}
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}
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}
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n=n->get_owner();
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}
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TreeItem *item=tree->create_item(root);
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item->set_text(0, gi.name);
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if (can_be_deleted) {
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item->add_button(0, get_icon("Remove", "EditorIcons"), 0);
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} else {
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item->set_selectable(0,false);
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}
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}
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}
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void GroupsEditor::set_current(Node* p_node) {
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node=p_node;
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update_tree();
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}
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void GroupsEditor::_bind_methods() {
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ClassDB::bind_method("_add_group",&GroupsEditor::_add_group);
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ClassDB::bind_method("_remove_group",&GroupsEditor::_remove_group);
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ClassDB::bind_method("update_tree",&GroupsEditor::update_tree);
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}
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GroupsEditor::GroupsEditor() {
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node=NULL;
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VBoxContainer *vbc = this;
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HBoxContainer *hbc = memnew( HBoxContainer );
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vbc->add_child(hbc);
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group_name = memnew( LineEdit );
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group_name->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc->add_child(group_name);
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group_name->connect("text_entered",this,"_add_group");
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add = memnew( Button );
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add->set_text(TTR("Add"));
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hbc->add_child(add);
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add->connect("pressed", this,"_add_group", varray(String()));
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tree = memnew( Tree );
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tree->set_hide_root(true);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vbc->add_child(tree);
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tree->connect("button_pressed",this,"_remove_group");
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add_constant_override("separation",3*EDSCALE);
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}
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GroupsEditor::~GroupsEditor()
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{
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}
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