Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
/*************************************************************************/
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/* project_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_MANAGER_H
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#define PROJECT_MANAGER_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/tool_button.h"
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#include "tools/editor/asset_library_editor_plugin.h"
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class NewProjectDialog;
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class ProjectListFilter;
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class ProjectManager : public Control {
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GDCLASS( ProjectManager, Control );
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Button *erase_btn;
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Button *open_btn;
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Button *run_btn;
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FileDialog *scan_dir;
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EditorAssetLibrary *asset_library;
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ProjectListFilter *project_filter;
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ConfirmationDialog *erase_ask;
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ConfirmationDialog *multi_open_ask;
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ConfirmationDialog *multi_run_ask;
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ConfirmationDialog *multi_scan_ask;
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NewProjectDialog *npdialog;
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ScrollContainer *scroll;
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VBoxContainer *scroll_childs;
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Map<String, String> selected_list; // name -> main_scene
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String last_clicked;
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bool importing;
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HBoxContainer *projects_hb;
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TabContainer *tabs;
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Control *gui_base;
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void _scan_projects();
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void _run_project();
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void _run_project_confirm();
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void _open_project();
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void _open_project_confirm();
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void _import_project();
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void _new_project();
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void _erase_project();
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void _erase_project_confirm();
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void _update_project_buttons();
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void _exit_dialog();
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void _scan_begin(const String& p_base);
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void _load_recent_projects();
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void _on_project_created(const String& dir);
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void _update_scroll_pos(const String& dir);
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void _scan_dir(DirAccess *da,float pos, float total,List<String> *r_projects);
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void _install_project(const String& p_zip_path,const String& p_title);
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void _panel_draw(Node *p_hb);
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void _panel_input(const InputEvent& p_ev,Node *p_hb);
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void _unhandled_input(const InputEvent& p_ev);
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void _favorite_pressed(Node *p_hb);
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void _files_dropped(PoolStringArray p_files, int p_screen);
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void _scan_multiple_folders(PoolStringArray p_files);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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ProjectManager();
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~ProjectManager();
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};
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class ProjectListFilter : public HBoxContainer {
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GDCLASS( ProjectListFilter, HBoxContainer );
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private:
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friend class ProjectManager;
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enum Command {
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CMD_CLEAR_FILTER,
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};
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OptionButton *filter_option;
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LineEdit *search_box;
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ToolButton *clear_search_button;
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enum FilterOption {
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FILTER_NAME,
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FILTER_PATH,
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};
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FilterOption _current_filter;
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void _command(int p_command);
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void _search_text_changed(const String& p_newtext);
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void _setup_filters();
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void _filter_option_selected(int p_idx);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_search_term();
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FilterOption get_filter_option();
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ProjectListFilter();
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};
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#endif // PROJECT_MANAGER_H
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