Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* property_selector.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PROPERTYSELECTOR_H
|
|
#define PROPERTYSELECTOR_H
|
|
|
|
#include "tools/editor/property_editor.h"
|
|
#include "scene/gui/rich_text_label.h"
|
|
#include "editor_help.h"
|
|
|
|
class PropertySelector : public ConfirmationDialog {
|
|
GDCLASS(PropertySelector,ConfirmationDialog )
|
|
|
|
|
|
LineEdit *search_box;
|
|
Tree *search_options;
|
|
|
|
void _update_search();
|
|
|
|
void _sbox_input(const InputEvent& p_ie);
|
|
|
|
void _confirmed();
|
|
void _text_changed(const String& p_newtext);
|
|
|
|
EditorHelpBit *help_bit;
|
|
|
|
bool properties;
|
|
String selected;
|
|
Variant::Type type;
|
|
InputEvent::Type event_type;
|
|
String base_type;
|
|
ObjectID script;
|
|
Object *instance;
|
|
|
|
void _item_selected();
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
void select_method_from_base_type(const String& p_base,const String& p_current="");
|
|
void select_method_from_script(const Ref<Script>& p_script,const String& p_current="");
|
|
void select_method_from_basic_type(Variant::Type p_type,const String& p_current="");
|
|
void select_method_from_instance(Object* p_instance, const String &p_current="");
|
|
|
|
void select_property_from_base_type(const String& p_base,const String& p_current="");
|
|
void select_property_from_script(const Ref<Script>& p_script,const String& p_current="");
|
|
void select_property_from_basic_type(Variant::Type p_type,InputEvent::Type p_event_type,const String& p_current="");
|
|
void select_property_from_instance(Object* p_instance, const String &p_current="");
|
|
|
|
PropertySelector();
|
|
};
|
|
|
|
#endif // PROPERTYSELECTOR_H
|