All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/*************************************************************************/
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/* run_settings_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RUN_SETTINGS_DIALOG_H
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#define RUN_SETTINGS_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/file_dialog.h"
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class RunSettingsDialog : public AcceptDialog {
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GDCLASS( RunSettingsDialog, AcceptDialog);
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public:
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enum RunMode {
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RUN_LOCAL_SCENE,
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RUN_MAIN_SCENE,
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};
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private:
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OptionButton *run_mode;
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LineEdit *arguments;
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void _run_mode_changed(int idx);
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protected:
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static void _bind_methods();
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public:
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int get_run_mode() const;
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void set_run_mode(int p_run_mode);
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void set_custom_arguments(const String& p_arguments);
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String get_custom_arguments() const;
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void popup_run_settings();
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RunSettingsDialog();
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};
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#endif // RUN_SETTINGS_DIALOG_H
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