godot/platform/osx/SCsub
Rémi Verschelde 3dea5fd631 Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
2020-02-14 13:43:32 +01:00

24 lines
558 B
Python

#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'semaphore_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'vulkan_context_osx.mm',
'context_gl_osx.mm'
]
prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))