godot/scene
reduz 3e2281a347 Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
2021-02-07 21:30:12 -03:00
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2d Merge pull request #45496 from Chaosus/fix_particles 2021-02-03 15:50:52 +01:00
3d Fix nan errors when using VehicleBody 2021-02-07 21:08:09 +01:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position) 2021-02-07 00:28:57 +01:00
main Node::replace_by was not copying node properties - removed the dead code. 2021-02-01 16:47:27 +01:00
resources Improve SDFGI indirect light feedback loop 2021-02-07 21:30:12 -03:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00