godot/modules/mono/mono_gd/gd_mono_cache.h
2021-09-22 06:38:00 +02:00

139 lines
6.5 KiB
C++

/*************************************************************************/
/* gd_mono_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#include "gd_mono_header.h"
#include "gd_mono_method_thunk.h"
namespace GDMonoCache {
struct CachedData {
// -----------------------------------------------
// corlib classes
// Let's use the no-namespace format for these too
GDMonoClass *class_MonoObject; // object
GDMonoClass *class_String; // string
#ifdef DEBUG_ENABLED
GDMonoClass *class_System_Diagnostics_StackTrace;
GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
#endif
GDMonoClass *class_KeyNotFoundException;
// -----------------------------------------------
GDMonoClass *class_GodotObject;
GDMonoClass *class_GodotResource;
GDMonoClass *class_Control;
GDMonoClass *class_Callable;
GDMonoClass *class_SignalInfo;
GDMonoClass *class_ISerializationListener;
#ifdef DEBUG_ENABLED
GDMonoClass *class_DebuggingUtils;
GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
#endif
GDMonoClass *class_ExportAttribute;
GDMonoField *field_ExportAttribute_hint;
GDMonoField *field_ExportAttribute_hintString;
GDMonoClass *class_SignalAttribute;
GDMonoClass *class_ToolAttribute;
GDMonoClass *class_RemoteAttribute;
GDMonoClass *class_MasterAttribute;
GDMonoClass *class_PuppetAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
GDMonoClass *class_ScriptPathAttribute;
GDMonoField *field_ScriptPathAttribute_path;
GDMonoClass *class_AssemblyHasScriptsAttribute;
GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup;
GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes;
GDMonoField *field_GodotObject_ptr;
GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoObject *> methodthunk_Delegate_Equals;
GDMonoMethodThunkR<MonoBoolean, void *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegateWithGCHandle;
GDMonoMethodThunkR<MonoBoolean, MonoObject *, void **> methodthunk_DelegateUtils_TryDeserializeDelegateWithGCHandle;
GDMonoMethodThunkR<MonoBoolean, MonoDelegate *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegate;
GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoDelegate **> methodthunk_DelegateUtils_TryDeserializeDelegate;
GDMonoMethodThunk<void *, const Variant **, uint32_t, const Variant *> methodthunk_DelegateUtils_InvokeWithVariantArgs;
GDMonoMethodThunkR<MonoBoolean, void *, void *> methodthunk_DelegateUtils_DelegateEquals;
GDMonoMethodThunk<void *> methodthunk_DelegateUtils_FreeGCHandle;
GDMonoMethodThunkR<int32_t, MonoReflectionType *, MonoBoolean *> methodthunk_Marshaling_managed_to_variant_type;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **> methodthunk_Marshaling_try_get_array_element_type;
GDMonoMethodThunkR<MonoObject *, const Variant *, MonoReflectionType *> methodthunk_Marshaling_variant_to_mono_object_of_type;
GDMonoMethodThunkR<MonoObject *, const Variant *> methodthunk_Marshaling_variant_to_mono_object;
GDMonoMethodThunk<MonoObject *, MonoBoolean, Variant *> methodthunk_Marshaling_mono_object_to_variant_out;
GDMonoMethodThunk<MonoReflectionField *, MonoObject *, const Variant *> methodthunk_Marshaling_SetFieldValue;
bool corlib_cache_updated;
bool godot_api_cache_updated;
void clear_corlib_cache();
void clear_godot_api_cache();
CachedData() {
clear_corlib_cache();
clear_godot_api_cache();
}
};
extern CachedData cached_data;
void update_corlib_cache();
void update_godot_api_cache();
inline void clear_godot_api_cache() {
cached_data.clear_godot_api_cache();
}
} // namespace GDMonoCache
#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
#endif // GD_MONO_CACHE_H