godot/editor/doc
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
doc_data.cpp Texture refactor 2020-02-11 11:53:26 +01:00
doc_data.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
doc_dump.cpp doc: Drop unused 'category' property from header 2020-01-26 16:02:39 +01:00
doc_dump.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00