godot/servers/visual/SCsub
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00

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121 B
Python

#!/usr/bin/env python
Import('env')
env.add_source_files(env.servers_sources, "*.cpp")
SConscript("rasterizer/SCsub")