godot/core/variant
2021-08-31 01:53:58 +02:00
..
array.cpp Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
array.h Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
binder_common.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
callable.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
callable.h Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
callable_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
container_type_validate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_ptrcall.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
native_ptr.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
typed_array.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
variant.cpp Correct null and boolean values being capitalised by the str command 2021-08-26 17:11:34 +10:00
variant.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_call.cpp Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
variant_construct.cpp Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_construct.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_destruct.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant_destruct.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_internal.h Fix initialization of objects in VariantInternal 2021-08-19 20:19:47 -03:00
variant_op.cpp Fix crash when dividing by 0 in Vector2/3i 2021-08-15 22:18:17 +02:00
variant_op.h Fix crash when dividing by 0 in Vector2/3i 2021-08-15 22:18:17 +02:00
variant_parser.cpp Fixes to tests for Variant and Geometry3D 2021-08-17 16:46:08 -05:00
variant_parser.h VariantParser: Fix uninitialized ResourceParser funcs 2021-07-30 23:23:31 +02:00
variant_setget.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
variant_setget.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_utility.cpp Expose RID creation utilities. 2021-08-23 21:55:45 -03:00