godot/drivers/gl_context/SCsub
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00

33 lines
901 B
Python

#!/usr/bin/env python
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
# FIXME: Dead code, now using GLAD
"""
# Thirdparty source files
if (env['builtin_glew'] != 'no'): # builtin
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPFLAGS=['-DGLEW_STATIC'])
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
"""
env.add_source_files(env.drivers_sources,"glad.c")
env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
env.Append(CPPPATH = ['.'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')