godot/platform/iphone/detect.py
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00

236 lines
7.9 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
def is_active():
return True
def get_name():
return "iOS"
def can_build():
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable
return [
(
"IPHONEPATH",
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
),
("IPHONESDK", "Path to the iPhone SDK", ""),
BoolVariable(
"use_static_mvk",
"Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables validation layers)",
False,
),
BoolVariable("game_center", "Support for game center", True),
BoolVariable("store_kit", "Support for in-app store", True),
BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
def get_flags():
return [
("tools", False),
]
def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
env.Append(LINKFLAGS=["-O2"])
else: # optimize for size
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
## Architecture
if env["arch"] == "x86": # i386
env["bits"] = "32"
elif env["arch"] == "x86_64":
env["bits"] = "64"
elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm
env["arch"] = "arm"
env["bits"] = "32"
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}"
s_compiler_path = "$IPHONEPATH/Developer/usr/bin/"
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["S_compiler"] = s_compiler_path + "gcc"
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + compiler_path + "clang"
env["CXX"] = ccache_path + " " + compiler_path + "clang++"
env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
## Compile flags
if env["arch"] == "x86" or env["arch"] == "x86_64":
detect_darwin_sdk_path("iphonesimulator", env)
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(
CCFLAGS=(
"-arch "
+ arch_flag
+ " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0"
).split()
)
elif env["arch"] == "arm":
detect_darwin_sdk_path("iphone", env)
env.Append(
CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split()
)
elif env["arch"] == "arm64":
detect_darwin_sdk_path("iphone", env)
env.Append(
CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK".split()
)
env.Append(CPPDEFINES=["NEED_LONG_INT"])
env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
# Disable exceptions on non-tools (template) builds
if not env["tools"]:
if env["ios_exceptions"]:
env.Append(CCFLAGS=["-fexceptions"])
else:
env.Append(CCFLAGS=["-fno-exceptions"])
## Link flags
if env["arch"] == "x86" or env["arch"] == "x86_64":
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(
LINKFLAGS=[
"-arch",
arch_flag,
"-mios-simulator-version-min=10.0",
"-isysroot",
"$IPHONESDK",
"-Xlinker",
"-objc_abi_version",
"-Xlinker",
"2",
"-F$IPHONESDK",
]
)
elif env["arch"] == "arm":
env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"])
if env["arch"] == "arm64":
env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip", "-miphoneos-version-min=10.0"])
env.Append(
LINKFLAGS=[
"-isysroot",
"$IPHONESDK",
"-framework",
"AudioToolbox",
"-framework",
"AVFoundation",
"-framework",
"CoreAudio",
"-framework",
"CoreGraphics",
"-framework",
"CoreMedia",
"-framework",
"CoreVideo",
"-framework",
"CoreMotion",
"-framework",
"Foundation",
"-framework",
"GameController",
"-framework",
"MediaPlayer",
"-framework",
"Metal",
"-framework",
"QuartzCore",
"-framework",
"Security",
"-framework",
"SystemConfiguration",
"-framework",
"UIKit",
"-framework",
"ARKit",
]
)
# Feature options
if env["game_center"]:
env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
env.Append(LINKFLAGS=["-framework", "GameKit"])
if env["store_kit"]:
env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
env.Append(LINKFLAGS=["-framework", "StoreKit"])
if env["icloud"]:
env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
env.Prepend(
CPPPATH=["$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers",]
)
env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
env.Prepend(CPPPATH=["#platform/iphone"])
env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
env.Append(LINKFLAGS=["-framework", "IOSurface"])
if env["use_static_mvk"]:
env.Append(LINKFLAGS=["-framework", "MoltenVK"])
env["builtin_vulkan"] = False
elif not env["builtin_vulkan"]:
env.Append(LIBS=["vulkan"])