godot/scene/gui/color_ramp_edit.cpp
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

453 lines
13 KiB
C++

/*************************************************************************/
/* color_ramp_edit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color_ramp_edit.h"
#include "os/keyboard.h"
ColorRampEdit::ColorRampEdit(){
grabbed=-1;
grabbing=false;
set_focus_mode(FOCUS_ALL);
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
popup->set_child_rect(picker);
add_child(popup);
checker = Ref<ImageTexture>(memnew( ImageTexture ));
checker->create_from_image( Image(checker_bg_png),ImageTexture::FLAG_REPEAT );
}
int ColorRampEdit::_get_point_from_pos(int x) {
int result = -1;
int total_w = get_size().width-get_size().height-3;
for(int i=0;i<points.size();i++) {
//Check if we clicked at point
if (ABS(x-points[i].offset*total_w+1)<(POINT_WIDTH/2+1)) {
result=i;
}
}
return result;
}
void ColorRampEdit::_show_color_picker() {
if (grabbed==-1)
return;
Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
picker->set_color(points[grabbed].color);
popup->set_pos(get_global_pos()-Vector2(ms.width-get_size().width,ms.height));
popup->set_size(ms);
popup->popup();
}
ColorRampEdit::~ColorRampEdit() {
}
void ColorRampEdit::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
points.remove(grabbed);
grabbed=-1;
grabbing=false;
update();
emit_signal("ramp_changed");
accept_event();
}
//Show color picker on double click.
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.doubleclick && p_event.mouse_button.pressed) {
grabbed=_get_point_from_pos(p_event.mouse_button.x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==2 && p_event.mouse_button.pressed) {
grabbed=_get_point_from_pos(p_event.mouse_button.x);
if(grabbed != -1)
{
points.remove(grabbed);
grabbed=-1;
grabbing=false;
update();
emit_signal("ramp_changed");
accept_event();
}
}
//Hold alt key to duplicate selected color
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed && p_event.key.mod.alt ) {
int x = p_event.mouse_button.x;
grabbed=_get_point_from_pos(x);
if( grabbed != -1 ) {
int total_w = get_size().width-get_size().height-3;
ColorRamp::Point newPoint = points[grabbed];
newPoint.offset=CLAMP(x/float(total_w),0,1);
points.push_back(newPoint);
points.sort();
for(int i=0;i<points.size();++i) {
if (points[i].offset==newPoint.offset) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
update();
int x = p_event.mouse_button.x;
int total_w = get_size().width-get_size().height-3;
//Check if color selector was clicked.
if (x>total_w+3) {
_show_color_picker();
return;
}
grabbing=true;
grabbed=_get_point_from_pos(x);
//grab or select
if (grabbed!=-1) {
return;
}
//insert
ColorRamp::Point newPoint;
newPoint.offset=CLAMP(x/float(total_w),0,1);
ColorRamp::Point prev;
ColorRamp::Point next;
int pos=-1;
for(int i=0;i<points.size();i++) {
if (points[i].offset<newPoint.offset)
pos=i;
}
if (pos==-1) {
prev.color=Color(0,0,0);
prev.offset=0;
if (points.size()) {
next=points[0];
} else {
next.color=Color(1,1,1);
next.offset=1.0;
}
} else {
if (pos==points.size()-1) {
next.color=Color(1,1,1);
next.offset=1.0;
} else {
next=points[pos+1];
}
prev=points[pos];
}
newPoint.color=prev.color.linear_interpolate(next.color,(newPoint.offset-prev.offset)/(next.offset-prev.offset));
points.push_back(newPoint);
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==newPoint.offset) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing=false;
emit_signal("ramp_changed");
}
update();
}
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
int total_w = get_size().width-get_size().height-3;
int x = p_event.mouse_motion.x;
float newofs = CLAMP(x/float(total_w),0,1);
//Snap to nearest point if holding shift
if (p_event.key.mod.shift) {
float snap_treshhold = 0.03;
float smallest_ofs = snap_treshhold;
bool founded = false;
int nearest_point;
for(int i=0;i<points.size();++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
if (founded)
break;
founded = true;
}
}
}
if (founded) {
if (points[nearest_point].offset < newofs)
newofs = points[nearest_point].offset+0.00001;
else
newofs = points[nearest_point].offset-0.00001;
newofs = CLAMP(newofs,0,1);
}
}
bool valid=true;
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs && i!=grabbed) {
valid=false;
}
}
if (!valid)
return;
points[grabbed].offset=newofs;
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
void ColorRampEdit::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
if (!picker->is_connected("color_changed",this,"_color_changed")) {
picker->connect("color_changed",this,"_color_changed");
}
}
if (p_what==NOTIFICATION_DRAW) {
int w = get_size().x;
int h = get_size().y;
if (w == 0 || h == 0)
return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
int total_w = get_size().width-get_size().height-3;
//Draw checker pattern for ramp
_draw_checker(0,0, total_w, h);
//Draw color ramp
ColorRamp::Point prev;
prev.offset=0;
if(points.size() == 0)
prev.color=Color(0,0,0); //Draw black rectangle if we have no points
else
prev.color = points[0].color; //Extend color of first point to the beginning.
for(int i=-1;i<points.size();i++) {
ColorRamp::Point next;
//If there is no next point
if (i+1 == points.size()) {
if(points.size() == 0)
next.color=Color(0,0,0); //Draw black rectangle if we have no points
else
next.color=points[i].color; //Extend color of last point to the end.
next.offset=1;
} else {
next=points[i+1];
}
if (prev.offset==next.offset) {
prev=next;
continue;
}
Vector<Vector2> points;
Vector<Color> colors;
points.push_back(Vector2(prev.offset*total_w,h));
points.push_back(Vector2(prev.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,h));
colors.push_back(prev.color);
colors.push_back(prev.color);
colors.push_back(next.color);
colors.push_back(next.color);
draw_primitive(points,colors,Vector<Point2>());
prev=next;
}
//Draw point markers
for(int i=0;i<points.size();i++) {
Color col = i==grabbed?Color(1,0.0,0.0,0.9):points[i].color.contrasted();
col.a = 0.9;
draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h/2),col);
draw_rect(Rect2(points[i].offset*total_w-POINT_WIDTH/2, h/2, POINT_WIDTH, h/2), Color(0.6, 0.6, 0.6, i==grabbed?0.9:0.4));
draw_line(Vector2(points[i].offset*total_w-POINT_WIDTH/2,h/2),Vector2(points[i].offset*total_w-POINT_WIDTH/2,h-1),col);
draw_line(Vector2(points[i].offset*total_w+POINT_WIDTH/2,h/2),Vector2(points[i].offset*total_w+POINT_WIDTH/2,h-1),col);
draw_line(Vector2(points[i].offset*total_w-POINT_WIDTH/2,h/2),Vector2(points[i].offset*total_w+POINT_WIDTH/2,h/2),col);
draw_line(Vector2(points[i].offset*total_w-POINT_WIDTH/2,h-1),Vector2(points[i].offset*total_w+POINT_WIDTH/2,h-1),col);
}
//Draw "button" for color selector
_draw_checker(total_w+3,0, h, h);
if (grabbed!=-1) {
//Draw with selection color
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
} else {
//if no color selected draw grey color with 'X' on top.
draw_rect(Rect2(total_w+3,0,h,h), Color(0.5, 0.5, 0.5, 1));
draw_line(Vector2(total_w+3,0),Vector2(total_w+3+h,h),Color(1,1,1,0.6));
draw_line(Vector2(total_w+3,h),Vector2(total_w+3+h,0),Color(1,1,1,0.6));
}
//Draw borders around color ramp if in focus
if (has_focus()) {
draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
}
}
}
void ColorRampEdit::_draw_checker(int x, int y, int w, int h) {
//Draw it with polygon to insert UVs for scale
Vector<Vector2> backPoints;
backPoints.push_back(Vector2(x, y));
backPoints.push_back(Vector2(x, y+h));
backPoints.push_back(Vector2(x+w, y+h));
backPoints.push_back(Vector2(x+w, y));
Vector<Color> colorPoints;
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
Vector<Vector2> uvPoints;
//Draw checker pattern pixel-perfect and scale it by 2.
uvPoints.push_back(Vector2(x, y));
uvPoints.push_back(Vector2(x, y+h*.5f/checker->get_height()));
uvPoints.push_back(Vector2(x+w*.5f/checker->get_width(), y+h*.5f/checker->get_height()));
uvPoints.push_back(Vector2(x+w*.5f/checker->get_width(), y));
draw_polygon(backPoints, colorPoints, uvPoints, checker);
}
Size2 ColorRampEdit::get_minimum_size() const {
return Vector2(0,16);
}
void ColorRampEdit::_color_changed(const Color& p_color) {
if (grabbed==-1)
return;
points[grabbed].color=p_color;
update();
emit_signal("ramp_changed");
}
void ColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
points.clear();
for(int i=0;i<p_offsets.size();i++) {
ColorRamp::Point p;
p.offset=p_offsets[i];
p.color=p_colors[i];
points.push_back(p);
}
points.sort();
update();
}
Vector<float> ColorRampEdit::get_offsets() const {
Vector<float> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].offset);
return ret;
}
Vector<Color> ColorRampEdit::get_colors() const {
Vector<Color> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].color);
return ret;
}
void ColorRampEdit::set_points(Vector<ColorRamp::Point>& p_points) {
if(points.size() != p_points.size())
grabbed = -1;
points.clear();
points = p_points;
}
Vector<ColorRamp::Point>& ColorRampEdit::get_points() {
return points;
}
void ColorRampEdit::_bind_methods() {
ClassDB::bind_method(_MD("_input_event"),&ColorRampEdit::_input_event);
ClassDB::bind_method(_MD("_color_changed"),&ColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}