godot/tools/editor/editor_import_export.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

423 lines
14 KiB
C++

/*************************************************************************/
/* editor_import_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_IMPORT_EXPORT_H
#define EDITOR_IMPORT_EXPORT_H
#include "resource.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
class EditorExportPlatform;
class FileAccess;
struct EditorProgress;
class EditorImportPlugin : public Reference {
GDCLASS( EditorImportPlugin, Reference);
protected:
static void _bind_methods();
String _validate_source_path(const String& p_path);
String _expand_source_path(const String& p_path);
public:
static String validate_source_path(const String& p_path);
static String expand_source_path(const String& p_path);
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
virtual void reimport_multiple_files(const Vector<String>& p_list);
virtual bool can_reimport_multiple_files() const;
virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorImportPlugin();
};
class EditorExportPlugin : public Reference {
GDCLASS( EditorExportPlugin, Reference);
protected:
static void _bind_methods();
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorExportPlugin();
};
class EditorExportPlatform : public Reference {
GDCLASS( EditorExportPlatform,Reference );
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
private:
bool debugging_enabled;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
Vector<uint8_t> get_exported_file_default(String& p_fname) const;
virtual Vector<uint8_t> get_exported_file(String& p_fname) const;
virtual Vector<StringName> get_dependencies(bool p_bundles) const;
virtual String find_export_template(String template_file_name, String *err=NULL) const;
virtual bool exists_export_template(String template_file_name, String *err=NULL) const;
struct TempData {
uint64_t pos;
uint64_t ofs;
uint64_t size;
};
struct PackData {
FileAccess *ftmp;
FileAccess *f;
Vector<TempData> file_ofs;
EditorProgress *ep;
int count;
int alignment;
};
struct ZipData {
void* zip;
EditorProgress *ep;
int count;
};
void gen_export_flags(Vector<String> &r_flags, int p_flags);
static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
static Error save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
public:
enum ImageCompression {
IMAGE_COMPRESSION_NONE,
IMAGE_COMPRESSION_INDEXED, // used for older hardware
IMAGE_COMPRESSION_BC, // directx compression format
IMAGE_COMPRESSION_PVRTC, // powervr compression format
IMAGE_COMPRESSION_PVRTC_SQUARE, // powervr compression format, square (ios)
IMAGE_COMPRESSION_ETC1, // ericsson compression format (alpha is uncompressed)
IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
};
enum ExportFlags {
EXPORT_DUMB_CLIENT=1,
EXPORT_REMOTE_DEBUG=2,
EXPORT_REMOTE_DEBUG_LOCALHOST=4,
EXPORT_VIEW_COLLISONS=8,
EXPORT_VIEW_NAVIGATION=16,
};
bool is_debugging_enabled() const;
void set_debugging_enabled( bool p_enabled );
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
Error save_pack(FileAccess *p_where, bool p_make_bundles=false, int p_alignment = 1);
Error save_zip(const String& p_path, bool p_make_bundles=false);
virtual String get_name() const =0;
virtual ImageCompression get_image_compression() const=0;
virtual Ref<Texture> get_logo() const =0;
virtual bool poll_devices() { return false; }
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
virtual Error run(int p_device,int p_flags) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requires_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0;
EditorExportPlatform();
};
class EditorExportPlatformPC : public EditorExportPlatform {
GDCLASS( EditorExportPlatformPC,EditorExportPlatform );
public:
enum ExportMode {
EXPORT_EXE,
EXPORT_PACK,
EXPORT_ZIP
};
private:
String binary_extension;
String platform;
String custom_release_binary;
String custom_debug_binary;
String release_binary32;
String debug_binary32;
String release_binary64;
String debug_binary64;
String name;
bool use64;
Ref<Texture> logo;
ExportMode export_mode;
bool bundle;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual String get_name() const { return name; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }
virtual void set_debug_binary64(const String& p_binary) { debug_binary64=p_binary; }
virtual void set_name(const String& p_name) { name=p_name; }
virtual void set_logo(const Ref<Texture>& p_logo) { logo=p_logo; }
virtual bool can_export(String *r_error=NULL) const;
void set_binary_extension(const String& p_extension);
EditorExportPlatformPC();
};
class EditorImportExport : public Node {
GDCLASS(EditorImportExport,Node);
public:
enum FileAction {
ACTION_NONE,
ACTION_COPY,
ACTION_BUNDLE
};
enum ExportFilter {
EXPORT_SELECTED,
EXPORT_RESOURCES,
EXPORT_ALL,
};
enum ImageAction {
IMAGE_ACTION_NONE,
IMAGE_ACTION_COMPRESS_DISK,
IMAGE_ACTION_COMPRESS_RAM,
IMAGE_ACTION_KEEP //for group
};
enum ScriptAction {
SCRIPT_ACTION_NONE,
SCRIPT_ACTION_COMPILE,
SCRIPT_ACTION_ENCRYPT
};
enum SampleAction {
SAMPLE_ACTION_NONE,
SAMPLE_ACTION_COMPRESS_RAM,
};
protected:
struct ImageGroup {
ImageAction action;
bool make_atlas;
float lossy_quality;
float shrink;
};
Vector<Ref<EditorExportPlugin> > export_plugins;
Vector<Ref<EditorImportPlugin> > plugins;
Map<String,int> by_idx;
ImageAction image_action;
float image_action_compress_quality;
float image_shrink;
Set<String> image_formats;
ExportFilter export_filter;
String export_custom_filter, export_custom_filter_exclude;
Map<StringName,FileAction> files;
Map<StringName,Ref<EditorExportPlatform> > exporters;
Map<StringName,ImageGroup> image_groups;
Map<StringName,StringName> image_group_files;
Vector<String> diff_packs;
ScriptAction script_action;
String script_key;
SampleAction sample_action;
int sample_action_max_hz;
bool sample_action_trim;
bool convert_text_scenes;
static EditorImportExport* singleton;
DVector<String> _get_export_file_list();
DVector<String> _get_export_platforms();
static void _bind_methods();
public:
static EditorImportExport* get_singleton() { return singleton; }
void add_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
void remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
int get_import_plugin_count() const;
Ref<EditorImportPlugin> get_import_plugin(int p_idx) const;
Ref<EditorImportPlugin> get_import_plugin_by_name(const String& p_string) const;
void add_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
void remove_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
int get_export_plugin_count() const;
Ref<EditorExportPlugin> get_export_plugin(int p_idx) const;
bool poll_export_platforms();
void set_export_file_action(const StringName& p_export_file, FileAction p_action);
FileAction get_export_file_action(const StringName& p_export_file) const;
void get_export_file_list(List<StringName> *p_export_files);
void add_export_platform(const Ref<EditorExportPlatform>& p_export);
Ref<EditorExportPlatform> get_export_platform(const StringName& p_platform);
void get_export_platforms(List<StringName> *r_platforms);
void set_export_filter(ExportFilter p_enable);
ExportFilter get_export_filter() const;
void set_export_custom_filter(const String& p_custom_filter);
void set_export_custom_filter_exclude(const String& p_custom_filter);
String get_export_custom_filter() const;
String get_export_custom_filter_exclude() const;
void set_export_image_action(ImageAction p_action);
ImageAction get_export_image_action() const;
void set_export_image_shrink(float p_shrink);
float get_export_image_shrink() const;
void set_export_image_quality(float p_quality);
float get_export_image_quality() const;
Vector<String>& get_diff_packs() { return diff_packs; }
void image_export_group_create(const StringName& p_name);
void image_export_group_remove(const StringName& p_name);
bool image_export_has_group(const StringName& p_name) const;
void image_export_get_groups(List<StringName> *r_name) const;
void image_export_group_set_image_action(const StringName& p_export_group,ImageAction p_action);
ImageAction image_export_group_get_image_action(const StringName& p_export_group) const;
void image_export_group_set_make_atlas(const StringName& p_export_group,bool p_make);
bool image_export_group_get_make_atlas(const StringName& p_export_group) const;
void image_export_group_set_shrink(const StringName& p_export_group,float p_amount);
float image_export_group_get_shrink(const StringName& p_export_group) const;
void image_export_group_set_lossy_quality(const StringName& p_export_group,float p_quality);
float image_export_group_get_lossy_quality(const StringName& p_export_group) const;
void image_add_to_export_group(const StringName& p_image,const StringName& p_export_group);
StringName image_get_export_group(const StringName& p_image) const;
void image_export_get_images_in_group(const StringName& p_group, List<StringName> *r_images) const;
Set<String>& get_image_formats() { return image_formats; }
void script_set_action(ScriptAction p_action);
ScriptAction script_get_action() const;
void script_set_encryption_key(const String& p_key);
String script_get_encryption_key() const;
void sample_set_action(SampleAction p_action);
SampleAction sample_get_action() const;
void sample_set_max_hz(int p_hz);
int sample_get_max_hz() const;
void sample_set_trim(bool p_trim);
bool sample_get_trim() const;
void set_convert_text_scenes(bool p_convert);
bool get_convert_text_scenes() const;
void load_config();
void save_config();
EditorImportExport();
~EditorImportExport();
};
VARIANT_ENUM_CAST(EditorImportExport::FileAction);
VARIANT_ENUM_CAST(EditorImportExport::ExportFilter);
VARIANT_ENUM_CAST(EditorImportExport::ImageAction);
VARIANT_ENUM_CAST(EditorImportExport::ScriptAction);
VARIANT_ENUM_CAST(EditorImportExport::SampleAction);
#endif // EDITOR_IMPORT_EXPORT_H